ESPHome 2025.12.0-dev
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light_state.cpp
Go to the documentation of this file.
1#include "light_state.h"
4#include "esphome/core/log.h"
5#include "light_output.h"
6#include "transformers.h"
7
8namespace esphome {
9namespace light {
10
11static const char *const TAG = "light";
12
13LightState::LightState(LightOutput *output) : output_(output) {}
14
20
22 this->output_->setup_state(this);
23 for (auto *effect : this->effects_) {
24 effect->init_internal(this);
25 }
26
27 // When supported color temperature range is known, initialize color temperature setting within bounds.
28 auto traits = this->get_traits();
29 float min_mireds = traits.get_min_mireds();
30 if (min_mireds > 0) {
31 this->remote_values.set_color_temperature(min_mireds);
32 this->current_values.set_color_temperature(min_mireds);
33 }
34
35 auto call = this->make_call();
36 LightStateRTCState recovered{};
37 if (this->initial_state_.has_value()) {
38 recovered = *this->initial_state_;
39 }
40 switch (this->restore_mode_) {
46 // Attempt to load from preferences, else fall back to default values
47 if (!this->rtc_.load(&recovered)) {
48 recovered.state = (this->restore_mode_ == LIGHT_RESTORE_DEFAULT_ON ||
52 // Inverted restore state
53 recovered.state = !recovered.state;
54 }
55 break;
59 this->rtc_.load(&recovered);
60 recovered.state = (this->restore_mode_ == LIGHT_RESTORE_AND_ON);
61 break;
63 recovered.state = false;
64 break;
65 case LIGHT_ALWAYS_ON:
66 recovered.state = true;
67 break;
68 }
69
70 call.set_color_mode_if_supported(recovered.color_mode);
71 call.set_state(recovered.state);
72 call.set_brightness_if_supported(recovered.brightness);
73 call.set_color_brightness_if_supported(recovered.color_brightness);
74 call.set_red_if_supported(recovered.red);
75 call.set_green_if_supported(recovered.green);
76 call.set_blue_if_supported(recovered.blue);
77 call.set_white_if_supported(recovered.white);
78 call.set_color_temperature_if_supported(recovered.color_temp);
79 call.set_cold_white_if_supported(recovered.cold_white);
80 call.set_warm_white_if_supported(recovered.warm_white);
81 if (recovered.effect != 0) {
82 call.set_effect(recovered.effect);
83 } else {
84 call.set_transition_length_if_supported(0);
85 }
86 call.perform();
87}
89 ESP_LOGCONFIG(TAG, "Light '%s'", this->get_name().c_str());
90 auto traits = this->get_traits();
91 if (traits.supports_color_capability(ColorCapability::BRIGHTNESS)) {
92 ESP_LOGCONFIG(TAG,
93 " Default Transition Length: %.1fs\n"
94 " Gamma Correct: %.2f",
95 this->default_transition_length_ / 1e3f, this->gamma_correct_);
96 }
97 if (traits.supports_color_capability(ColorCapability::COLOR_TEMPERATURE)) {
98 ESP_LOGCONFIG(TAG,
99 " Min Mireds: %.1f\n"
100 " Max Mireds: %.1f",
101 traits.get_min_mireds(), traits.get_max_mireds());
102 }
103}
105 // Apply effect (if any)
106 auto *effect = this->get_active_effect_();
107 if (effect != nullptr) {
108 effect->apply();
109 }
110
111 // Apply transformer (if any)
112 if (this->transformer_ != nullptr) {
113 auto values = this->transformer_->apply();
114 this->is_transformer_active_ = true;
115 if (values.has_value()) {
116 this->current_values = *values;
117 this->output_->update_state(this);
118 this->next_write_ = true;
119 }
120
121 if (this->transformer_->is_finished()) {
122 // if the transition has written directly to the output, current_values is outdated, so update it
123 this->current_values = this->transformer_->get_target_values();
124
125 this->transformer_->stop();
126 this->is_transformer_active_ = false;
127 this->transformer_ = nullptr;
129 }
130 }
131
132 // Write state to the light
133 if (this->next_write_) {
134 this->next_write_ = false;
135 this->output_->write_state(this);
136 }
137}
138
140
142 this->remote_values_callback_.call();
143#if defined(USE_LIGHT) && defined(USE_CONTROLLER_REGISTRY)
145#endif
146}
147
149
150static constexpr const char *EFFECT_NONE = "None";
151static constexpr auto EFFECT_NONE_REF = StringRef::from_lit("None");
152
154 if (this->active_effect_index_ > 0) {
155 return this->effects_[this->active_effect_index_ - 1]->get_name();
156 }
157 return EFFECT_NONE;
158}
159
161 if (this->active_effect_index_ > 0) {
162 return StringRef(this->effects_[this->active_effect_index_ - 1]->get_name());
163 }
164 return EFFECT_NONE_REF;
165}
166
167void LightState::add_new_remote_values_callback(std::function<void()> &&send_callback) {
168 this->remote_values_callback_.add(std::move(send_callback));
169}
170void LightState::add_new_target_state_reached_callback(std::function<void()> &&send_callback) {
171 this->target_state_reached_callback_.add(std::move(send_callback));
172}
173
175 this->default_transition_length_ = default_transition_length;
176}
179 this->flash_transition_length_ = flash_transition_length;
180}
183void LightState::set_restore_mode(LightRestoreMode restore_mode) { this->restore_mode_ = restore_mode; }
184void LightState::set_initial_state(const LightStateRTCState &initial_state) { this->initial_state_ = initial_state; }
185bool LightState::supports_effects() { return !this->effects_.empty(); }
187void LightState::add_effects(const std::initializer_list<LightEffect *> &effects) {
188 // Called once from Python codegen during setup with all effects from YAML config
189 this->effects_ = effects;
190}
191
194 this->current_values.as_brightness(brightness, this->gamma_correct_);
195}
196void LightState::current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock) {
197 this->current_values.as_rgb(red, green, blue, this->gamma_correct_, false);
198}
199void LightState::current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock) {
200 this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_, false);
201}
202void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
203 bool constant_brightness) {
204 this->current_values.as_rgbww(red, green, blue, cold_white, warm_white, this->gamma_correct_, constant_brightness);
205}
206void LightState::current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
207 float *white_brightness) {
208 auto traits = this->get_traits();
209 this->current_values.as_rgbct(traits.get_min_mireds(), traits.get_max_mireds(), red, green, blue, color_temperature,
210 white_brightness, this->gamma_correct_);
211}
212void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
213 this->current_values.as_cwww(cold_white, warm_white, this->gamma_correct_, constant_brightness);
214}
215void LightState::current_values_as_ct(float *color_temperature, float *white_brightness) {
216 auto traits = this->get_traits();
217 this->current_values.as_ct(traits.get_min_mireds(), traits.get_max_mireds(), color_temperature, white_brightness,
218 this->gamma_correct_);
219}
220
222
224 this->stop_effect_();
225 if (effect_index == 0)
226 return;
227
228 this->active_effect_index_ = effect_index;
229 auto *effect = this->get_active_effect_();
230 effect->start_internal();
231}
233 if (this->active_effect_index_ == 0) {
234 return nullptr;
235 } else {
236 return this->effects_[this->active_effect_index_ - 1];
237 }
238}
240 auto *effect = this->get_active_effect_();
241 if (effect != nullptr) {
242 effect->stop();
243 }
244 this->active_effect_index_ = 0;
245}
246
247void LightState::start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
249 this->transformer_->setup(this->current_values, target, length);
250
251 if (set_remote_values) {
252 this->remote_values = target;
253 }
254}
255
256void LightState::start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
257 LightColorValues end_colors = this->remote_values;
258 // If starting a flash if one is already happening, set end values to end values of current flash
259 // Hacky but works
260 if (this->transformer_ != nullptr)
261 end_colors = this->transformer_->get_start_values();
262
263 this->transformer_ = make_unique<LightFlashTransformer>(*this);
264 this->transformer_->setup(end_colors, target, length);
265
266 if (set_remote_values) {
267 this->remote_values = target;
268 };
269}
270
271void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
272 this->is_transformer_active_ = false;
273 this->transformer_ = nullptr;
274 this->current_values = target;
275 if (set_remote_values) {
276 this->remote_values = target;
277 }
278 this->output_->update_state(this);
279 this->next_write_ = true;
280}
281
283 LightStateRTCState saved;
285 switch (this->restore_mode_) {
288 saved.state = (this->restore_mode_ == LIGHT_RESTORE_AND_ON);
289 break;
290 default:
291 saved.state = this->remote_values.is_on();
292 break;
293 }
296 saved.red = this->remote_values.get_red();
297 saved.green = this->remote_values.get_green();
298 saved.blue = this->remote_values.get_blue();
299 saved.white = this->remote_values.get_white();
303 saved.effect = this->active_effect_index_;
304 this->rtc_.save(&saved);
305}
306
307} // namespace light
308} // namespace esphome
static void notify_light_update(light::LightState *obj)
bool save(const T *src)
Definition preferences.h:21
virtual ESPPreferenceObject make_preference(size_t length, uint32_t type, bool in_flash)=0
const StringRef & get_name() const
uint32_t get_preference_hash()
Get a unique hash for storing preferences/settings for this entity.
Fixed-capacity vector - allocates once at runtime, never reallocates This avoids std::vector template...
Definition helpers.h:184
StringRef is a reference to a string owned by something else.
Definition string_ref.h:22
static constexpr StringRef from_lit(const CharT(&s)[N])
Definition string_ref.h:46
This class represents a requested change in a light state.
Definition light_call.h:21
LightCall & set_state(optional< bool > state)
Set the binary ON/OFF state of the light.
This class represents the color state for a light object.
float get_brightness() const
Get the brightness property of these light color values. In range 0.0 to 1.0.
void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature, float *white_brightness, float gamma=0) const
Convert these light color values to a CT+BR representation with the given parameters.
float get_blue() const
Get the blue property of these light color values. In range 0.0 to 1.0.
float get_white() const
Get the white property of these light color values. In range 0.0 to 1.0.
float get_color_temperature() const
Get the color temperature property of these light color values in mired.
void as_rgb(float *red, float *green, float *blue, float gamma=0, bool color_interlock=false) const
Convert these light color values to an RGB representation and write them to red, green,...
float get_cold_white() const
Get the cold white property of these light color values. In range 0.0 to 1.0.
void as_cwww(float *cold_white, float *warm_white, float gamma=0, bool constant_brightness=false) const
Convert these light color values to an CWWW representation with the given parameters.
bool is_on() const
Get the binary true/false state of these light color values.
float get_green() const
Get the green property of these light color values. In range 0.0 to 1.0.
void set_color_temperature(float color_temperature)
Set the color temperature property of these light color values in mired.
float get_warm_white() const
Get the warm white property of these light color values. In range 0.0 to 1.0.
void as_binary(bool *binary) const
Convert these light color values to a binary representation and write them to binary.
void as_rgbw(float *red, float *green, float *blue, float *white, float gamma=0, bool color_interlock=false) const
Convert these light color values to an RGBW representation and write them to red, green,...
ColorMode get_color_mode() const
Get the color mode of these light color values.
float get_red() const
Get the red property of these light color values. In range 0.0 to 1.0.
float get_color_brightness() const
Get the color brightness property of these light color values. In range 0.0 to 1.0.
void as_brightness(float *brightness, float gamma=0) const
Convert these light color values to a brightness-only representation and write them to brightness.
void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue, float *color_temperature, float *white_brightness, float gamma=0) const
Convert these light color values to an RGB+CT+BR representation with the given parameters.
void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, float gamma=0, bool constant_brightness=false) const
Convert these light color values to an RGBWW representation with the given parameters.
Interface to write LightStates to hardware.
virtual void write_state(LightState *state)=0
Called from loop() every time the light state has changed, and should should write the new state to h...
virtual std::unique_ptr< LightTransformer > create_default_transition()
Return the default transformer used for transitions.
virtual LightTraits get_traits()=0
Return the LightTraits of this LightOutput.
virtual void update_state(LightState *state)
Called on every update of the current values of the associated LightState, can optionally be used to ...
virtual void setup_state(LightState *state)
float gamma_correct_
Gamma correction factor for the light.
FixedVector< LightEffect * > effects_
List of effects for this light.
void start_effect_(uint32_t effect_index)
Internal method to start an effect with the given index.
void stop_effect_()
Internal method to stop the current effect (if one is active).
void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature, float *white_brightness)
std::unique_ptr< LightTransformer > transformer_
The currently active transformer for this light (transition/flash).
void dump_config() override
LightColorValues remote_values
The remote color values reported to the frontend.
LightOutput * get_output() const
Get the light output associated with this object.
void set_flash_transition_length(uint32_t flash_transition_length)
Set the flash transition length.
LightState(LightOutput *output)
void current_values_as_binary(bool *binary)
The result of all the current_values_as_* methods have gamma correction applied.
void save_remote_values_()
Internal method to save the current remote_values to the preferences.
LightCall turn_on()
Make a light state call.
uint32_t get_default_transition_length() const
void set_immediately_(const LightColorValues &target, bool set_remote_values)
Internal method to set the color values to target immediately (with no transition).
optional< LightStateRTCState > initial_state_
Initial state of the light.
uint32_t get_flash_transition_length() const
std::string get_effect_name()
Return the name of the current effect, or if no effect is active "None".
void current_values_as_ct(float *color_temperature, float *white_brightness)
CallbackManager< void()> remote_values_callback_
Callback to call when new values for the frontend are available.
void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false)
uint32_t flash_transition_length_
Transition length to use for flash transitions.
void publish_state()
Publish the currently active state to the frontend.
void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false)
void set_initial_state(const LightStateRTCState &initial_state)
Set the initial state of this light.
void add_new_remote_values_callback(std::function< void()> &&send_callback)
This lets front-end components subscribe to light change events.
void current_values_as_brightness(float *brightness)
StringRef get_effect_name_ref()
Return the name of the current effect as StringRef (for API usage)
void setup() override
Load state from preferences.
uint32_t active_effect_index_
Value for storing the index of the currently active effect. 0 if no effect is active.
void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a flash for the specified amount of time.
LightRestoreMode restore_mode_
Restore mode of the light.
const FixedVector< LightEffect * > & get_effects() const
Get all effects for this light state.
void add_new_target_state_reached_callback(std::function< void()> &&send_callback)
The callback is called once the state of current_values and remote_values are equal (when the transit...
void add_effects(const std::initializer_list< LightEffect * > &effects)
Add effects for this light state.
void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock=false)
CallbackManager< void()> target_state_reached_callback_
Callback to call when the state of current_values and remote_values are equal This should be called o...
bool supports_effects()
Return whether the light has any effects that meet the trait requirements.
void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock=false)
bool next_write_
Whether the light value should be written in the next cycle.
void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a transition to the target color with the given length.
float get_setup_priority() const override
Shortly after HARDWARE.
void set_restore_mode(LightRestoreMode restore_mode)
Set the restore mode of this light.
LightOutput * output_
Store the output to allow effects to have more access.
ESPPreferenceObject rtc_
Object used to store the persisted values of the light.
uint32_t default_transition_length_
Default transition length for all transitions in ms.
LightColorValues current_values
The current values of the light as outputted to the light.
LightEffect * get_active_effect_()
Internal method to get the currently active effect.
bool is_transformer_active()
Indicator if a transformer (e.g.
void set_gamma_correct(float gamma_correct)
Set the gamma correction factor.
void set_default_transition_length(uint32_t default_transition_length)
Set the default transition length, i.e. the transition length when no transition is provided.
This class is used to represent the capabilities of a light.
@ LIGHT_RESTORE_INVERTED_DEFAULT_ON
Definition light_state.h:29
@ LIGHT_RESTORE_DEFAULT_OFF
Definition light_state.h:24
@ LIGHT_RESTORE_INVERTED_DEFAULT_OFF
Definition light_state.h:28
@ BRIGHTNESS
Master brightness of the light can be controlled.
@ COLOR_TEMPERATURE
Color temperature can be controlled.
const float HARDWARE
For components that deal with hardware and are very important like GPIO switch.
Definition component.cpp:58
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
float gamma_correct(float value, float gamma)
Applies gamma correction of gamma to value.
Definition helpers.cpp:536
ESPPreferences * global_preferences
uint16_t length
Definition tt21100.cpp:0