ESPHome 2026.5.0-dev
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light_color_values.h
Go to the documentation of this file.
1#pragma once
2
4#include "color_mode.h"
5#include <cmath>
6
7namespace esphome::light {
8
9inline static uint8_t to_uint8_scale(float x) { return static_cast<uint8_t>(roundf(x * 255.0f)); }
10
45 public:
48 : state_(0.0f),
49 brightness_(1.0f),
51 red_(1.0f),
52 green_(1.0f),
53 blue_(1.0f),
54 white_(1.0f),
56 cold_white_{1.0f},
57 warm_white_{1.0f},
59
60 LightColorValues(ColorMode color_mode, float state, float brightness, float color_brightness, float red, float green,
61 float blue, float white, float color_temperature, float cold_white, float warm_white) {
62 this->set_color_mode(color_mode);
63 this->set_state(state);
64 this->set_brightness(brightness);
65 this->set_color_brightness(color_brightness);
66 this->set_red(red);
67 this->set_green(green);
68 this->set_blue(blue);
69 this->set_white(white);
70 this->set_color_temperature(color_temperature);
71 this->set_cold_white(cold_white);
72 this->set_warm_white(warm_white);
73 }
74
85 static LightColorValues lerp(const LightColorValues &start, const LightColorValues &end, float completion);
86
98 float max_value = fmaxf(this->red_, fmaxf(this->green_, this->blue_));
99 // Assign directly to avoid redundant clamp in set_red/green/blue.
100 // Values are guaranteed in [0,1]: inputs are already clamped to [0,1],
101 // and dividing by max_value (the largest) keeps results in [0,1].
102 if (max_value == 0.0f) {
103 this->red_ = 1.0f;
104 this->green_ = 1.0f;
105 this->blue_ = 1.0f;
106 } else {
107 float inv = 1.0f / max_value;
108 this->red_ *= inv;
109 this->green_ *= inv;
110 this->blue_ *= inv;
111 }
112 }
113 }
114
116 void as_binary(bool *binary) const { *binary = this->state_ == 1.0f; }
117
119 void as_brightness(float *brightness) const { *brightness = this->state_ * this->brightness_; }
120
122 void as_rgb(float *red, float *green, float *blue) const {
123 if (this->color_mode_ & ColorCapability::RGB) {
124 float brightness = this->state_ * this->brightness_ * this->color_brightness_;
125 *red = brightness * this->red_;
126 *green = brightness * this->green_;
127 *blue = brightness * this->blue_;
128 } else {
129 *red = *green = *blue = 0;
130 }
131 }
132
134 void as_rgbw(float *red, float *green, float *blue, float *white) const {
135 this->as_rgb(red, green, blue);
137 *white = this->state_ * this->brightness_ * this->white_;
138 } else {
139 *white = 0;
140 }
141 }
142
144 void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
145 bool constant_brightness = false) const {
146 this->as_rgb(red, green, blue);
147 this->as_cwww(cold_white, warm_white, constant_brightness);
148 }
149
151 void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue,
152 float *color_temperature, float *white_brightness) const {
153 this->as_rgb(red, green, blue);
154 this->as_ct(color_temperature_cw, color_temperature_ww, color_temperature, white_brightness);
155 }
156
168 void as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false) const {
170 const float cw_level = this->cold_white_;
171 const float ww_level = this->warm_white_;
172 const float white_level = this->state_ * this->brightness_;
173 if (!constant_brightness) {
174 *cold_white = white_level * cw_level;
175 *warm_white = white_level * ww_level;
176 } else {
177 // Just multiplying by cw_level / (cw_level + ww_level) would divide out the brightness information from the
178 // cold_white and warm_white settings (i.e. cw=0.8, ww=0.4 would be identical to cw=0.4, ww=0.2), which breaks
179 // transitions. Use the highest value as the brightness for the white channels (the alternative, using cw+ww/2,
180 // reduces to cw/2 and ww/2, which would still limit brightness to 100% of a single channel, but isn't very
181 // useful in all other aspects -- that behaviour can also be achieved by limiting the output power).
182 const float sum = cw_level > 0 || ww_level > 0 ? cw_level + ww_level : 1; // Don't divide by zero.
183 *cold_white = white_level * std::max(cw_level, ww_level) * cw_level / sum;
184 *warm_white = white_level * std::max(cw_level, ww_level) * ww_level / sum;
185 }
186 } else {
187 *cold_white = *warm_white = 0;
188 }
189 }
190
192 void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature,
193 float *white_brightness) const {
194 const float white_level = this->color_mode_ & ColorCapability::RGB ? this->white_ : 1;
196 *color_temperature =
197 (this->color_temperature_ - color_temperature_cw) / (color_temperature_ww - color_temperature_cw);
198 *white_brightness = this->state_ * this->brightness_ * white_level;
199 } else { // Probably won't get here but put this here anyway.
200 *white_brightness = 0;
201 }
202 }
203
205 bool operator==(const LightColorValues &rhs) const {
206 return color_mode_ == rhs.color_mode_ && state_ == rhs.state_ && brightness_ == rhs.brightness_ &&
207 color_brightness_ == rhs.color_brightness_ && red_ == rhs.red_ && green_ == rhs.green_ &&
208 blue_ == rhs.blue_ && white_ == rhs.white_ && color_temperature_ == rhs.color_temperature_ &&
210 }
211 bool operator!=(const LightColorValues &rhs) const { return !(rhs == *this); }
212
214 ColorMode get_color_mode() const { return this->color_mode_; }
216 void set_color_mode(ColorMode color_mode) { this->color_mode_ = color_mode; }
217
219 float get_state() const { return this->state_; }
221 bool is_on() const { return this->get_state() != 0.0f; }
223 void set_state(float state) { this->state_ = clamp(state, 0.0f, 1.0f); }
225 void set_state(bool state) { this->state_ = state ? 1.0f : 0.0f; }
226
228 float get_brightness() const { return this->brightness_; }
230 void set_brightness(float brightness) { this->brightness_ = clamp(brightness, 0.0f, 1.0f); }
231
233 float get_color_brightness() const { return this->color_brightness_; }
235 void set_color_brightness(float brightness) { this->color_brightness_ = clamp(brightness, 0.0f, 1.0f); }
236
238 float get_red() const { return this->red_; }
240 void set_red(float red) { this->red_ = clamp(red, 0.0f, 1.0f); }
241
243 float get_green() const { return this->green_; }
245 void set_green(float green) { this->green_ = clamp(green, 0.0f, 1.0f); }
246
248 float get_blue() const { return this->blue_; }
250 void set_blue(float blue) { this->blue_ = clamp(blue, 0.0f, 1.0f); }
251
253 float get_white() const { return white_; }
255 void set_white(float white) { this->white_ = clamp(white, 0.0f, 1.0f); }
256
258 float get_color_temperature() const { return this->color_temperature_; }
260 void set_color_temperature(float color_temperature) { this->color_temperature_ = color_temperature; }
261
264 if (this->color_temperature_ <= 0) {
265 return this->color_temperature_;
266 }
267 return 1000000.0 / this->color_temperature_;
268 }
270 void set_color_temperature_kelvin(float color_temperature) {
271 if (color_temperature <= 0) {
272 return;
273 }
274 this->color_temperature_ = 1000000.0 / color_temperature;
275 }
276
278 float get_cold_white() const { return this->cold_white_; }
280 void set_cold_white(float cold_white) { this->cold_white_ = clamp(cold_white, 0.0f, 1.0f); }
281
283 float get_warm_white() const { return this->warm_white_; }
285 void set_warm_white(float warm_white) { this->warm_white_ = clamp(warm_white, 0.0f, 1.0f); }
286
287 friend class LightCall;
288
289 protected:
290 float state_;
293 float red_;
294 float green_;
295 float blue_;
296 float white_;
301};
302
303} // namespace esphome::light
This class represents a requested change in a light state.
Definition light_call.h:22
This class represents the color state for a light object.
float get_state() const
Get the state of these light color values. In range from 0.0 (off) to 1.0 (on)
void set_color_mode(ColorMode color_mode)
Set the color mode of these light color values.
float get_brightness() const
Get the brightness property of these light color values. In range 0.0 to 1.0.
float get_blue() const
Get the blue property of these light color values. In range 0.0 to 1.0.
float get_white() const
Get the white property of these light color values. In range 0.0 to 1.0.
float state_
ON / OFF, float for transition.
void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false) const
Convert these light color values to an RGBWW representation with the given parameters.
float get_color_temperature() const
Get the color temperature property of these light color values in mired.
bool operator!=(const LightColorValues &rhs) const
void as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false) const
Convert these light color values to an CWWW representation with the given parameters.
void set_state(bool state)
Set the state of these light color values as a binary true/false.
void set_brightness(float brightness)
Set the brightness property of these light color values. In range 0.0 to 1.0.
float get_cold_white() const
Get the cold white property of these light color values. In range 0.0 to 1.0.
void as_rgbw(float *red, float *green, float *blue, float *white) const
Convert these light color values to an RGBW representation and write them to red, green,...
void set_blue(float blue)
Set the blue property of these light color values. In range 0.0 to 1.0.
void set_cold_white(float cold_white)
Set the cold white property of these light color values. In range 0.0 to 1.0.
void set_color_brightness(float brightness)
Set the color brightness property of these light color values. In range 0.0 to 1.0.
void set_color_temperature_kelvin(float color_temperature)
Set the color temperature property of these light color values in kelvin.
bool operator==(const LightColorValues &rhs) const
Compare this LightColorValues to rhs, return true if and only if all attributes match.
void set_warm_white(float warm_white)
Set the warm white property of these light color values. In range 0.0 to 1.0.
void as_rgb(float *red, float *green, float *blue) const
Convert these light color values to an RGB representation and write them to red, green,...
bool is_on() const
Get the binary true/false state of these light color values.
float get_green() const
Get the green property of these light color values. In range 0.0 to 1.0.
void set_state(float state)
Set the state of these light color values. In range from 0.0 (off) to 1.0 (on)
void set_color_temperature(float color_temperature)
Set the color temperature property of these light color values in mired.
float get_warm_white() const
Get the warm white property of these light color values. In range 0.0 to 1.0.
LightColorValues()
Construct the LightColorValues with all attributes enabled, but state set to off.
static LightColorValues lerp(const LightColorValues &start, const LightColorValues &end, float completion)
Linearly interpolate between the values in start to the values in end.
void as_binary(bool *binary) const
Convert these light color values to a binary representation and write them to binary.
float color_temperature_
Color Temperature in Mired.
LightColorValues(ColorMode color_mode, float state, float brightness, float color_brightness, float red, float green, float blue, float white, float color_temperature, float cold_white, float warm_white)
void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature, float *white_brightness) const
Convert these light color values to a CT+BR representation with the given parameters.
ColorMode get_color_mode() const
Get the color mode of these light color values.
void set_white(float white)
Set the white property of these light color values. In range 0.0 to 1.0.
void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue, float *color_temperature, float *white_brightness) const
Convert these light color values to an RGB+CT+BR representation with the given parameters.
float get_red() const
Get the red property of these light color values. In range 0.0 to 1.0.
void set_green(float green)
Set the green property of these light color values. In range 0.0 to 1.0.
void set_red(float red)
Set the red property of these light color values. In range 0.0 to 1.0.
void normalize_color()
Normalize the color (RGB/W) component.
void as_brightness(float *brightness) const
Convert these light color values to a brightness-only representation and write them to brightness.
float get_color_brightness() const
Get the color brightness property of these light color values. In range 0.0 to 1.0.
float get_color_temperature_kelvin() const
Get the color temperature property of these light color values in kelvin.
bool state
Definition fan.h:2
ColorMode
Color modes are a combination of color capabilities that can be used at the same time.
Definition color_mode.h:49
@ UNKNOWN
No color mode configured (cannot be a supported mode, only active when light is off).
@ RGB
Color can be controlled using RGB format (includes a brightness control for the color).
@ COLOR_TEMPERATURE
Color temperature can be controlled.
@ WHITE
Brightness of white channel can be controlled separately from other channels.
@ COLD_WARM_WHITE
Brightness of cold and warm white output can be controlled.
uint8_t end[39]
Definition sun_gtil2.cpp:17
uint16_t x
Definition tt21100.cpp:5