ESPHome 2025.9.0-dev
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esphome::Application Class Reference

#include <application.h>

Public Member Functions

void pre_setup (const std::string &name, const std::string &friendly_name, const char *comment, const char *compilation_time, bool name_add_mac_suffix)
 
void register_device (Device *device)
 
void register_area (Area *area)
 
void set_current_component (Component *component)
 
Componentget_current_component ()
 
void register_binary_sensor (binary_sensor::BinarySensor *binary_sensor)
 
void register_sensor (sensor::Sensor *sensor)
 
void register_switch (switch_::Switch *a_switch)
 
void register_button (button::Button *button)
 
void register_text_sensor (text_sensor::TextSensor *sensor)
 
void register_fan (fan::Fan *state)
 
void register_cover (cover::Cover *cover)
 
void register_climate (climate::Climate *climate)
 
void register_light (light::LightState *light)
 
void register_number (number::Number *number)
 
void register_date (datetime::DateEntity *date)
 
void register_time (datetime::TimeEntity *time)
 
void register_datetime (datetime::DateTimeEntity *datetime)
 
void register_text (text::Text *text)
 
void register_select (select::Select *select)
 
void register_lock (lock::Lock *a_lock)
 
void register_valve (valve::Valve *valve)
 
void register_media_player (media_player::MediaPlayer *media_player)
 
void register_alarm_control_panel (alarm_control_panel::AlarmControlPanel *a_alarm_control_panel)
 
void register_event (event::Event *event)
 
void register_update (update::UpdateEntity *update)
 
template<class C >
C * register_component (C *c)
 Reserve space for components to avoid memory fragmentation.
 
void setup ()
 Set up all the registered components. Call this at the end of your setup() function.
 
void loop ()
 Make a loop iteration. Call this in your loop() function.
 
const std::string & get_name () const
 Get the name of this Application set by pre_setup().
 
const std::string & get_friendly_name () const
 Get the friendly name of this Application set by pre_setup().
 
const char * get_area () const
 Get the area of this Application set by pre_setup().
 
std::string get_comment () const
 Get the comment of this Application set by pre_setup().
 
bool is_name_add_mac_suffix_enabled () const
 
std::string get_compilation_time () const
 
uint32_t IRAM_ATTR HOT get_loop_component_start_time () const
 Get the cached time in milliseconds from when the current component started its loop execution.
 
void set_loop_interval (uint32_t loop_interval)
 Set the target interval with which to run the loop() calls.
 
uint32_t get_loop_interval () const
 
void schedule_dump_config ()
 
void feed_wdt (uint32_t time=0)
 
void reboot ()
 
void safe_reboot ()
 
void run_safe_shutdown_hooks ()
 
void run_powerdown_hooks ()
 
void teardown_components (uint32_t timeout_ms)
 Teardown all components with a timeout.
 
uint8_t get_app_state () const
 
const auto & get_devices ()
 
const auto & get_areas ()
 
auto & get_binary_sensors () const
 
 GET_ENTITY_METHOD (binary_sensor::BinarySensor, binary_sensor, binary_sensors) auto &get_switches() const
 
 GET_ENTITY_METHOD (switch_::Switch, switch, switches) auto &get_buttons() const
 
 GET_ENTITY_METHOD (button::Button, button, buttons) auto &get_sensors() const
 
 GET_ENTITY_METHOD (sensor::Sensor, sensor, sensors) auto &get_text_sensors() const
 
 GET_ENTITY_METHOD (text_sensor::TextSensor, text_sensor, text_sensors) auto &get_fans() const
 
 GET_ENTITY_METHOD (fan::Fan, fan, fans) auto &get_covers() const
 
 GET_ENTITY_METHOD (cover::Cover, cover, covers) auto &get_lights() const
 
 GET_ENTITY_METHOD (light::LightState, light, lights) auto &get_climates() const
 
 GET_ENTITY_METHOD (climate::Climate, climate, climates) auto &get_numbers() const
 
 GET_ENTITY_METHOD (number::Number, number, numbers) auto &get_dates() const
 
 GET_ENTITY_METHOD (datetime::DateEntity, date, dates) auto &get_times() const
 
 GET_ENTITY_METHOD (datetime::TimeEntity, time, times) auto &get_datetimes() const
 
 GET_ENTITY_METHOD (datetime::DateTimeEntity, datetime, datetimes) auto &get_texts() const
 
 GET_ENTITY_METHOD (text::Text, text, texts) auto &get_selects() const
 
 GET_ENTITY_METHOD (select::Select, select, selects) auto &get_locks() const
 
 GET_ENTITY_METHOD (lock::Lock, lock, locks) auto &get_valves() const
 
 GET_ENTITY_METHOD (valve::Valve, valve, valves) auto &get_media_players() const
 
 GET_ENTITY_METHOD (media_player::MediaPlayer, media_player, media_players) auto &get_alarm_control_panels() const
 
 GET_ENTITY_METHOD (alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels) auto &get_events() const
 
 GET_ENTITY_METHOD (event::Event, event, events) auto &get_updates() const
 
 GET_ENTITY_METHOD (update::UpdateEntity, update, updates) Scheduler scheduler
 
bool register_socket_fd (int fd)
 Register/unregister a socket file descriptor to be monitored for read events.
 
void unregister_socket_fd (int fd)
 
bool is_socket_ready (int fd) const
 Check if there's data available on a socket without blocking This function is thread-safe for reading, but should be called after select() has run.
 

Protected Member Functions

void register_component_ (Component *comp)
 
void calculate_looping_components_ ()
 
void disable_component_loop_ (Component *component)
 
void enable_component_loop_ (Component *component)
 
void enable_pending_loops_ ()
 
void activate_looping_component_ (uint16_t index)
 
void before_loop_tasks_ (uint32_t loop_start_time)
 
void after_loop_tasks_ ()
 
void feed_wdt_arch_ ()
 
void yield_with_select_ (uint32_t delay_ms)
 Perform a delay while also monitoring socket file descriptors for readiness.
 

Protected Attributes

friend Component
 
Componentcurrent_component_ {nullptr}
 
const char * comment_ {nullptr}
 
const char * compilation_time_ {nullptr}
 
std::vector< Component * > looping_components_ {}
 
std::vector< int > socket_fds_
 
std::string name_
 
std::string friendly_name_
 
size_t dump_config_at_ {SIZE_MAX}
 
uint32_t last_loop_ {0}
 
uint32_t loop_component_start_time_ {0}
 
int max_fd_ {-1}
 
uint16_t loop_interval_ {16}
 
uint16_t looping_components_active_end_ {0}
 
uint16_t current_loop_index_ {0}
 
uint8_t app_state_ {0}
 
bool name_add_mac_suffix_
 
bool in_loop_ {false}
 
volatile bool has_pending_enable_loop_requests_ {false}
 
bool socket_fds_changed_ {false}
 
fd_set base_read_fds_ {}
 
fd_set read_fds_ {}
 
StaticVector< Component *, ESPHOME_COMPONENT_COUNT > components_ {}
 
StaticVector< Device *, ESPHOME_DEVICE_COUNT > devices_ {}
 
StaticVector< Area *, ESPHOME_AREA_COUNT > areas_ {}
 
StaticVector< binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT > binary_sensors_ {}
 
StaticVector< switch_::Switch *, ESPHOME_ENTITY_SWITCH_COUNT > switches_ {}
 
StaticVector< button::Button *, ESPHOME_ENTITY_BUTTON_COUNT > buttons_ {}
 
StaticVector< event::Event *, ESPHOME_ENTITY_EVENT_COUNT > events_ {}
 
StaticVector< sensor::Sensor *, ESPHOME_ENTITY_SENSOR_COUNT > sensors_ {}
 
StaticVector< text_sensor::TextSensor *, ESPHOME_ENTITY_TEXT_SENSOR_COUNT > text_sensors_ {}
 
StaticVector< fan::Fan *, ESPHOME_ENTITY_FAN_COUNT > fans_ {}
 
StaticVector< cover::Cover *, ESPHOME_ENTITY_COVER_COUNT > covers_ {}
 
StaticVector< climate::Climate *, ESPHOME_ENTITY_CLIMATE_COUNT > climates_ {}
 
StaticVector< light::LightState *, ESPHOME_ENTITY_LIGHT_COUNT > lights_ {}
 
StaticVector< number::Number *, ESPHOME_ENTITY_NUMBER_COUNT > numbers_ {}
 
StaticVector< datetime::DateEntity *, ESPHOME_ENTITY_DATE_COUNT > dates_ {}
 
StaticVector< datetime::TimeEntity *, ESPHOME_ENTITY_TIME_COUNT > times_ {}
 
StaticVector< datetime::DateTimeEntity *, ESPHOME_ENTITY_DATETIME_COUNT > datetimes_ {}
 
StaticVector< select::Select *, ESPHOME_ENTITY_SELECT_COUNT > selects_ {}
 
StaticVector< text::Text *, ESPHOME_ENTITY_TEXT_COUNT > texts_ {}
 
StaticVector< lock::Lock *, ESPHOME_ENTITY_LOCK_COUNT > locks_ {}
 
StaticVector< valve::Valve *, ESPHOME_ENTITY_VALVE_COUNT > valves_ {}
 
StaticVector< media_player::MediaPlayer *, ESPHOME_ENTITY_MEDIA_PLAYER_COUNT > media_players_ {}
 
StaticVector< alarm_control_panel::AlarmControlPanel *, ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT > alarm_control_panels_ {}
 
StaticVector< update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT > updates_ {}
 

Detailed Description

Definition at line 97 of file application.h.

Member Function Documentation

◆ activate_looping_component_()

void esphome::Application::activate_looping_component_ ( uint16_t index)
protected

Definition at line 363 of file application.cpp.

◆ after_loop_tasks_()

void esphome::Application::after_loop_tasks_ ( )
protected

Definition at line 466 of file application.cpp.

◆ before_loop_tasks_()

void esphome::Application::before_loop_tasks_ ( uint32_t loop_start_time)
protected

Definition at line 441 of file application.cpp.

◆ calculate_looping_components_()

void esphome::Application::calculate_looping_components_ ( )
protected

Definition at line 300 of file application.cpp.

◆ disable_component_loop_()

void esphome::Application::disable_component_loop_ ( Component * component)
protected

Definition at line 334 of file application.cpp.

◆ enable_component_loop_()

void esphome::Application::enable_component_loop_ ( Component * component)
protected

Definition at line 371 of file application.cpp.

◆ enable_pending_loops_()

void esphome::Application::enable_pending_loops_ ( )
protected

Definition at line 388 of file application.cpp.

◆ feed_wdt()

void IRAM_ATTR HOT esphome::Application::feed_wdt ( uint32_t time = 0)

Definition at line 211 of file application.cpp.

◆ feed_wdt_arch_()

void esphome::Application::feed_wdt_arch_ ( )
protected

◆ get_app_state()

uint8_t esphome::Application::get_app_state ( ) const
inline

Definition at line 295 of file application.h.

◆ get_area()

const char * esphome::Application::get_area ( ) const
inline

Get the area of this Application set by pre_setup().

Definition at line 235 of file application.h.

◆ get_areas()

const auto & esphome::Application::get_areas ( )
inline

Definition at line 320 of file application.h.

◆ get_binary_sensors()

auto & esphome::Application::get_binary_sensors ( ) const
inline

Definition at line 323 of file application.h.

◆ get_comment()

std::string esphome::Application::get_comment ( ) const
inline

Get the comment of this Application set by pre_setup().

Definition at line 246 of file application.h.

◆ get_compilation_time()

std::string esphome::Application::get_compilation_time ( ) const
inline

Definition at line 250 of file application.h.

◆ get_current_component()

Component * esphome::Application::get_current_component ( )
inline

Definition at line 123 of file application.h.

◆ get_devices()

const auto & esphome::Application::get_devices ( )
inline

Definition at line 308 of file application.h.

◆ GET_ENTITY_METHOD() [1/21]

esphome::Application::GET_ENTITY_METHOD ( alarm_control_panel::AlarmControlPanel ,
alarm_control_panel ,
alarm_control_panels  ) const &
inline

Definition at line 397 of file application.h.

◆ GET_ENTITY_METHOD() [2/21]

esphome::Application::GET_ENTITY_METHOD ( binary_sensor::BinarySensor ,
binary_sensor ,
binary_sensors  ) const &
inline

Definition at line 324 of file application.h.

◆ GET_ENTITY_METHOD() [3/21]

esphome::Application::GET_ENTITY_METHOD ( button::Button ,
button ,
buttons  ) const &
inline

Definition at line 332 of file application.h.

◆ GET_ENTITY_METHOD() [4/21]

esphome::Application::GET_ENTITY_METHOD ( climate::Climate ,
climate ,
climates  ) const &
inline

Definition at line 356 of file application.h.

◆ GET_ENTITY_METHOD() [5/21]

esphome::Application::GET_ENTITY_METHOD ( cover::Cover ,
cover ,
covers  ) const &
inline

Definition at line 348 of file application.h.

◆ GET_ENTITY_METHOD() [6/21]

esphome::Application::GET_ENTITY_METHOD ( datetime::DateEntity ,
date ,
dates  ) const &
inline

Definition at line 364 of file application.h.

◆ GET_ENTITY_METHOD() [7/21]

esphome::Application::GET_ENTITY_METHOD ( datetime::DateTimeEntity ,
datetime ,
datetimes  ) const &
inline

Definition at line 372 of file application.h.

◆ GET_ENTITY_METHOD() [8/21]

esphome::Application::GET_ENTITY_METHOD ( datetime::TimeEntity ,
time ,
times  ) const &
inline

Definition at line 368 of file application.h.

◆ GET_ENTITY_METHOD() [9/21]

esphome::Application::GET_ENTITY_METHOD ( event::Event ,
event ,
events  ) const &
inline

Definition at line 402 of file application.h.

◆ GET_ENTITY_METHOD() [10/21]

esphome::Application::GET_ENTITY_METHOD ( fan::Fan ,
fan ,
fans  ) const &
inline

Definition at line 344 of file application.h.

◆ GET_ENTITY_METHOD() [11/21]

esphome::Application::GET_ENTITY_METHOD ( light::LightState ,
light ,
lights  ) const &
inline

Definition at line 352 of file application.h.

◆ GET_ENTITY_METHOD() [12/21]

esphome::Application::GET_ENTITY_METHOD ( lock::Lock ,
lock ,
locks  ) const &
inline

Definition at line 384 of file application.h.

◆ GET_ENTITY_METHOD() [13/21]

esphome::Application::GET_ENTITY_METHOD ( media_player::MediaPlayer ,
media_player ,
media_players  ) const &
inline

Definition at line 392 of file application.h.

◆ GET_ENTITY_METHOD() [14/21]

esphome::Application::GET_ENTITY_METHOD ( number::Number ,
number ,
numbers  ) const &
inline

Definition at line 360 of file application.h.

◆ GET_ENTITY_METHOD() [15/21]

esphome::Application::GET_ENTITY_METHOD ( select::Select ,
select ,
selects  ) const &
inline

Definition at line 380 of file application.h.

◆ GET_ENTITY_METHOD() [16/21]

esphome::Application::GET_ENTITY_METHOD ( sensor::Sensor ,
sensor ,
sensors  ) const &
inline

Definition at line 336 of file application.h.

◆ GET_ENTITY_METHOD() [17/21]

esphome::Application::GET_ENTITY_METHOD ( switch_::Switch ,
switch ,
switches  ) const &
inline

Definition at line 328 of file application.h.

◆ GET_ENTITY_METHOD() [18/21]

esphome::Application::GET_ENTITY_METHOD ( text::Text ,
text ,
texts  ) const &
inline

Definition at line 376 of file application.h.

◆ GET_ENTITY_METHOD() [19/21]

esphome::Application::GET_ENTITY_METHOD ( text_sensor::TextSensor ,
text_sensor ,
text_sensors  ) const &
inline

Definition at line 340 of file application.h.

◆ GET_ENTITY_METHOD() [20/21]

esphome::Application::GET_ENTITY_METHOD ( update::UpdateEntity ,
update ,
updates  )

◆ GET_ENTITY_METHOD() [21/21]

esphome::Application::GET_ENTITY_METHOD ( valve::Valve ,
valve ,
valves  ) const &
inline

Definition at line 388 of file application.h.

◆ get_friendly_name()

const std::string & esphome::Application::get_friendly_name ( ) const
inline

Get the friendly name of this Application set by pre_setup().

Definition at line 232 of file application.h.

◆ get_loop_component_start_time()

uint32_t IRAM_ATTR HOT esphome::Application::get_loop_component_start_time ( ) const
inline

Get the cached time in milliseconds from when the current component started its loop execution.

Definition at line 253 of file application.h.

◆ get_loop_interval()

uint32_t esphome::Application::get_loop_interval ( ) const
inline

Definition at line 275 of file application.h.

◆ get_name()

const std::string & esphome::Application::get_name ( ) const
inline

Get the name of this Application set by pre_setup().

Definition at line 229 of file application.h.

◆ is_name_add_mac_suffix_enabled()

bool esphome::Application::is_name_add_mac_suffix_enabled ( ) const
inline

Definition at line 248 of file application.h.

◆ is_socket_ready()

bool esphome::Application::is_socket_ready ( int fd) const

Check if there's data available on a socket without blocking This function is thread-safe for reading, but should be called after select() has run.

Definition at line 522 of file application.cpp.

◆ loop()

void esphome::Application::loop ( )

Make a loop iteration. Call this in your loop() function.

Definition at line 142 of file application.cpp.

◆ pre_setup()

void esphome::Application::pre_setup ( const std::string & name,
const std::string & friendly_name,
const char * comment,
const char * compilation_time,
bool name_add_mac_suffix )
inline

Definition at line 99 of file application.h.

◆ reboot()

void esphome::Application::reboot ( )

Definition at line 226 of file application.cpp.

◆ register_alarm_control_panel()

void esphome::Application::register_alarm_control_panel ( alarm_control_panel::AlarmControlPanel * a_alarm_control_panel)
inline

Definition at line 200 of file application.h.

◆ register_area()

void esphome::Application::register_area ( Area * area)
inline

Definition at line 119 of file application.h.

◆ register_binary_sensor()

void esphome::Application::register_binary_sensor ( binary_sensor::BinarySensor * binary_sensor)
inline

Definition at line 126 of file application.h.

◆ register_button()

void esphome::Application::register_button ( button::Button * button)
inline

Definition at line 140 of file application.h.

◆ register_climate()

void esphome::Application::register_climate ( climate::Climate * climate)
inline

Definition at line 156 of file application.h.

◆ register_component()

template<class C >
C * esphome::Application::register_component ( C * c)
inline

Reserve space for components to avoid memory fragmentation.

Register the component in this Application instance.

Definition at line 216 of file application.h.

◆ register_component_()

void esphome::Application::register_component_ ( Component * comp)
protected

Definition at line 75 of file application.cpp.

◆ register_cover()

void esphome::Application::register_cover ( cover::Cover * cover)
inline

Definition at line 152 of file application.h.

◆ register_date()

void esphome::Application::register_date ( datetime::DateEntity * date)
inline

Definition at line 168 of file application.h.

◆ register_datetime()

void esphome::Application::register_datetime ( datetime::DateTimeEntity * datetime)
inline

Definition at line 176 of file application.h.

◆ register_device()

void esphome::Application::register_device ( Device * device)
inline

Definition at line 116 of file application.h.

◆ register_event()

void esphome::Application::register_event ( event::Event * event)
inline

Definition at line 206 of file application.h.

◆ register_fan()

void esphome::Application::register_fan ( fan::Fan * state)
inline

Definition at line 148 of file application.h.

◆ register_light()

void esphome::Application::register_light ( light::LightState * light)
inline

Definition at line 160 of file application.h.

◆ register_lock()

void esphome::Application::register_lock ( lock::Lock * a_lock)
inline

Definition at line 188 of file application.h.

◆ register_media_player()

void esphome::Application::register_media_player ( media_player::MediaPlayer * media_player)
inline

Definition at line 196 of file application.h.

◆ register_number()

void esphome::Application::register_number ( number::Number * number)
inline

Definition at line 164 of file application.h.

◆ register_select()

void esphome::Application::register_select ( select::Select * select)
inline

Definition at line 184 of file application.h.

◆ register_sensor()

void esphome::Application::register_sensor ( sensor::Sensor * sensor)
inline

Definition at line 132 of file application.h.

◆ register_socket_fd()

bool esphome::Application::register_socket_fd ( int fd)

Register/unregister a socket file descriptor to be monitored for read events.

These functions update the fd_set used by select() in the main loop. WARNING: These functions are NOT thread-safe. They must only be called from the main loop. NOTE: File descriptors >= FD_SETSIZE (typically 10 on ESP) will be rejected with an error.

Returns
true if registration was successful, false if fd exceeds limits

Definition at line 472 of file application.cpp.

◆ register_switch()

void esphome::Application::register_switch ( switch_::Switch * a_switch)
inline

Definition at line 136 of file application.h.

◆ register_text()

void esphome::Application::register_text ( text::Text * text)
inline

Definition at line 180 of file application.h.

◆ register_text_sensor()

void esphome::Application::register_text_sensor ( text_sensor::TextSensor * sensor)
inline

Definition at line 144 of file application.h.

◆ register_time()

void esphome::Application::register_time ( datetime::TimeEntity * time)
inline

Definition at line 172 of file application.h.

◆ register_update()

void esphome::Application::register_update ( update::UpdateEntity * update)
inline

Definition at line 210 of file application.h.

◆ register_valve()

void esphome::Application::register_valve ( valve::Valve * valve)
inline

Definition at line 192 of file application.h.

◆ run_powerdown_hooks()

void esphome::Application::run_powerdown_hooks ( )

Definition at line 250 of file application.cpp.

◆ run_safe_shutdown_hooks()

void esphome::Application::run_safe_shutdown_hooks ( )

Definition at line 241 of file application.cpp.

◆ safe_reboot()

void esphome::Application::safe_reboot ( )

Definition at line 233 of file application.cpp.

◆ schedule_dump_config()

void esphome::Application::schedule_dump_config ( )
inline

Definition at line 277 of file application.h.

◆ set_current_component()

void esphome::Application::set_current_component ( Component * component)
inline

Definition at line 122 of file application.h.

◆ set_loop_interval()

void esphome::Application::set_loop_interval ( uint32_t loop_interval)
inline

Set the target interval with which to run the loop() calls.

If the loop() method takes longer than the target interval, ESPHome won't sleep in loop(), but if the time spent in loop() is small than the target, ESPHome will delay at the end of the App.loop() method.

This is done to conserve power: In most use-cases, high-speed loop() calls are not required and degrade power consumption.

Each component can request a high frequency loop execution by using the HighFrequencyLoopRequester helper in helpers.h

Note: This method is not called by ESPHome core code. It is only used by lambda functions in YAML configurations or by external components.

Parameters
loop_intervalThe interval in milliseconds to run the core loop at. Defaults to 16 milliseconds.

Definition at line 271 of file application.h.

◆ setup()

void esphome::Application::setup ( )

Set up all the registered components. Call this at the end of your setup() function.

Definition at line 89 of file application.cpp.

◆ teardown_components()

void esphome::Application::teardown_components ( uint32_t timeout_ms)

Teardown all components with a timeout.

Parameters
timeout_msMaximum time to wait for teardown in milliseconds

Definition at line 256 of file application.cpp.

◆ unregister_socket_fd()

void esphome::Application::unregister_socket_fd ( int fd)

Definition at line 494 of file application.cpp.

◆ yield_with_select_()

void esphome::Application::yield_with_select_ ( uint32_t delay_ms)
protected

Perform a delay while also monitoring socket file descriptors for readiness.

Definition at line 533 of file application.cpp.

Field Documentation

◆ alarm_control_panels_

StaticVector<alarm_control_panel::AlarmControlPanel *, ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT> esphome::Application::alarm_control_panels_ {}
protected

Definition at line 580 of file application.h.

◆ app_state_

uint8_t esphome::Application::app_state_ {0}
protected

Definition at line 497 of file application.h.

◆ areas_

StaticVector<Area *, ESPHOME_AREA_COUNT> esphome::Application::areas_ {}
protected

Definition at line 519 of file application.h.

◆ base_read_fds_

fd_set esphome::Application::base_read_fds_ {}
protected

Definition at line 508 of file application.h.

◆ binary_sensors_

StaticVector<binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT> esphome::Application::binary_sensors_ {}
protected

Definition at line 522 of file application.h.

◆ buttons_

StaticVector<button::Button *, ESPHOME_ENTITY_BUTTON_COUNT> esphome::Application::buttons_ {}
protected

Definition at line 528 of file application.h.

◆ climates_

StaticVector<climate::Climate *, ESPHOME_ENTITY_CLIMATE_COUNT> esphome::Application::climates_ {}
protected

Definition at line 546 of file application.h.

◆ comment_

const char* esphome::Application::comment_ {nullptr}
protected

Definition at line 451 of file application.h.

◆ compilation_time_

const char* esphome::Application::compilation_time_ {nullptr}
protected

Definition at line 452 of file application.h.

◆ Component

friend esphome::Application::Component
protected

Definition at line 426 of file application.h.

◆ components_

StaticVector<Component *, ESPHOME_COMPONENT_COUNT> esphome::Application::components_ {}
protected

Definition at line 513 of file application.h.

◆ covers_

StaticVector<cover::Cover *, ESPHOME_ENTITY_COVER_COUNT> esphome::Application::covers_ {}
protected

Definition at line 543 of file application.h.

◆ current_component_

Component* esphome::Application::current_component_ {nullptr}
protected

Definition at line 450 of file application.h.

◆ current_loop_index_

uint16_t esphome::Application::current_loop_index_ {0}
protected

Definition at line 494 of file application.h.

◆ dates_

StaticVector<datetime::DateEntity *, ESPHOME_ENTITY_DATE_COUNT> esphome::Application::dates_ {}
protected

Definition at line 555 of file application.h.

◆ datetimes_

StaticVector<datetime::DateTimeEntity *, ESPHOME_ENTITY_DATETIME_COUNT> esphome::Application::datetimes_ {}
protected

Definition at line 561 of file application.h.

◆ devices_

StaticVector<Device *, ESPHOME_DEVICE_COUNT> esphome::Application::devices_ {}
protected

Definition at line 516 of file application.h.

◆ dump_config_at_

size_t esphome::Application::dump_config_at_ {SIZE_MAX}
protected

Definition at line 481 of file application.h.

◆ events_

StaticVector<event::Event *, ESPHOME_ENTITY_EVENT_COUNT> esphome::Application::events_ {}
protected

Definition at line 531 of file application.h.

◆ fans_

StaticVector<fan::Fan *, ESPHOME_ENTITY_FAN_COUNT> esphome::Application::fans_ {}
protected

Definition at line 540 of file application.h.

◆ friendly_name_

std::string esphome::Application::friendly_name_
protected

Definition at line 478 of file application.h.

◆ has_pending_enable_loop_requests_

volatile bool esphome::Application::has_pending_enable_loop_requests_ {false}
protected

Definition at line 500 of file application.h.

◆ in_loop_

bool esphome::Application::in_loop_ {false}
protected

Definition at line 499 of file application.h.

◆ last_loop_

uint32_t esphome::Application::last_loop_ {0}
protected

Definition at line 484 of file application.h.

◆ lights_

StaticVector<light::LightState *, ESPHOME_ENTITY_LIGHT_COUNT> esphome::Application::lights_ {}
protected

Definition at line 549 of file application.h.

◆ locks_

StaticVector<lock::Lock *, ESPHOME_ENTITY_LOCK_COUNT> esphome::Application::locks_ {}
protected

Definition at line 570 of file application.h.

◆ loop_component_start_time_

uint32_t esphome::Application::loop_component_start_time_ {0}
protected

Definition at line 485 of file application.h.

◆ loop_interval_

uint16_t esphome::Application::loop_interval_ {16}
protected

Definition at line 492 of file application.h.

◆ looping_components_

std::vector<Component *> esphome::Application::looping_components_ {}
protected

Definition at line 471 of file application.h.

◆ looping_components_active_end_

uint16_t esphome::Application::looping_components_active_end_ {0}
protected

Definition at line 493 of file application.h.

◆ max_fd_

int esphome::Application::max_fd_ {-1}
protected

Definition at line 488 of file application.h.

◆ media_players_

StaticVector<media_player::MediaPlayer *, ESPHOME_ENTITY_MEDIA_PLAYER_COUNT> esphome::Application::media_players_ {}
protected

Definition at line 576 of file application.h.

◆ name_

std::string esphome::Application::name_
protected

Definition at line 477 of file application.h.

◆ name_add_mac_suffix_

bool esphome::Application::name_add_mac_suffix_
protected

Definition at line 498 of file application.h.

◆ numbers_

StaticVector<number::Number *, ESPHOME_ENTITY_NUMBER_COUNT> esphome::Application::numbers_ {}
protected

Definition at line 552 of file application.h.

◆ read_fds_

fd_set esphome::Application::read_fds_ {}
protected

Definition at line 509 of file application.h.

◆ selects_

StaticVector<select::Select *, ESPHOME_ENTITY_SELECT_COUNT> esphome::Application::selects_ {}
protected

Definition at line 564 of file application.h.

◆ sensors_

StaticVector<sensor::Sensor *, ESPHOME_ENTITY_SENSOR_COUNT> esphome::Application::sensors_ {}
protected

Definition at line 534 of file application.h.

◆ socket_fds_

std::vector<int> esphome::Application::socket_fds_
protected

Definition at line 473 of file application.h.

◆ socket_fds_changed_

bool esphome::Application::socket_fds_changed_ {false}
protected

Definition at line 503 of file application.h.

◆ switches_

StaticVector<switch_::Switch *, ESPHOME_ENTITY_SWITCH_COUNT> esphome::Application::switches_ {}
protected

Definition at line 525 of file application.h.

◆ text_sensors_

StaticVector<text_sensor::TextSensor *, ESPHOME_ENTITY_TEXT_SENSOR_COUNT> esphome::Application::text_sensors_ {}
protected

Definition at line 537 of file application.h.

◆ texts_

StaticVector<text::Text *, ESPHOME_ENTITY_TEXT_COUNT> esphome::Application::texts_ {}
protected

Definition at line 567 of file application.h.

◆ times_

StaticVector<datetime::TimeEntity *, ESPHOME_ENTITY_TIME_COUNT> esphome::Application::times_ {}
protected

Definition at line 558 of file application.h.

◆ updates_

StaticVector<update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT> esphome::Application::updates_ {}
protected

Definition at line 583 of file application.h.

◆ valves_

StaticVector<valve::Valve *, ESPHOME_ENTITY_VALVE_COUNT> esphome::Application::valves_ {}
protected

Definition at line 573 of file application.h.


The documentation for this class was generated from the following files: