13static const char *
const TAG =
"sprinkler";
47 auto s = (*this->
f_)();
75 if (!this->
f_.has_value()) {
84 : controller_(controller), valve_(valve) {}
115 if (controller !=
nullptr) {
121 if (valve !=
nullptr) {
202 return (this->
run_duration_ - (elapsed - this->start_delay_)) / 1000;
207 if (elapsed < total_duration) {
208 return (total_duration - elapsed) / 1000;
227 if ((this->
valve_ ==
nullptr) || (pump ==
nullptr)) {
242 if ((this->
valve_ ==
nullptr) || (pump ==
nullptr)) {
288 : valve_number_(valve_number), run_duration_(run_duration), valve_op_(valve_op) {}
305 if (valve_op !=
nullptr) {
363 this->
valve_.resize(new_valve_number + 1);
370 if (valve ==
nullptr) {
373 if (pump !=
nullptr) {
374 return valve->state && pump->state;
389 if (enable_sw !=
nullptr) {
399 for (
size_t valve_number = 0; valve_number < this->
number_of_valves(); valve_number++) {
400 if (this->
valve_[valve_number].controller_switch->
state) {
447 this->
valve_[valve_number].run_duration = run_duration;
453 for (
size_t i = 0; i < this->
pump_.size(); i++) {
454 if (this->
pump_[i] == pump_switch) {
455 this->
valve_[valve_number].pump_switch_index = i;
459 this->
pump_.push_back(pump_switch);
460 this->
valve_[valve_number].pump_switch_index = this->
pump_.size() - 1;
467 this->
valve_[valve_number].run_duration_number = run_duration_number;
475 if (divider.
value() > 0) {
478 }
else if (divider.
value() == 0) {
529 if (valve_open_delay > 0) {
538 if (valve_overlap > 0) {
548 if (manual_selection_delay > 0) {
563 if (this->
valve_[valve_number.
value()].run_duration_number ==
nullptr) {
566 if (this->
valve_[valve_number.
value()].run_duration_number->state == run_duration.
value()) {
569 auto call = this->
valve_[valve_number.
value()].run_duration_number->make_call();
570 if (this->
valve_[valve_number.
value()].run_duration_number->traits.get_unit_of_measurement_ref() ==
MIN_STR) {
571 call.set_value(run_duration.
value() / 60.0);
651 if (this->
valve_[valve_number].run_duration_number !=
nullptr) {
652 if (this->
valve_[valve_number].run_duration_number->traits.get_unit_of_measurement_ref() ==
MIN_STR) {
653 return static_cast<uint32_t
>(roundf(this->
valve_[valve_number].run_duration_number->state * 60));
655 return static_cast<uint32_t
>(roundf(this->
valve_[valve_number].run_duration_number->state));
658 return this->
valve_[valve_number].run_duration;
662 uint32_t run_duration = 0;
667 run_duration =
static_cast<uint32_t
>(roundf(run_duration * this->
multiplier()));
782 if (!valve_number.
has_value() || (valve_number == this->active_valve())) {
796 if (this->
is_a_valid_valve(valve_number.
value()) && (this->queued_valves_.size() < this->max_queue_size_)) {
799 ESP_LOGD(TAG,
"Valve %zu placed into queue with run duration of %" PRIu32
" seconds", valve_number.
value_or(0),
807 ESP_LOGD(TAG,
"Queue cleared");
821 this->
manual_valve_.
value_or(this->active_req_.valve_as_opt().value_or(this->number_of_valves() - 1)),
822 !this->next_prev_ignore_disabled_,
true);
825 ESP_LOGD(TAG,
"next_valve was called but no valve could be started; perhaps next_prev_ignore_disabled allows only "
826 "enabled valves and no valves are enabled?");
850 !this->next_prev_ignore_disabled_,
true);
853 ESP_LOGD(TAG,
"previous_valve was called but no valve could be started; perhaps next_prev_ignore_disabled allows "
854 "only enabled valves and no valves are enabled?");
888 ESP_LOGD(TAG,
"Paused valve %zu with %" PRIu32
" seconds remaining", this->
paused_valve_.
value_or(0),
889 this->resume_duration_.value_or(0));
901 ESP_LOGD(TAG,
"Resuming valve %zu with %" PRIu32
" seconds remaining", this->
paused_valve_.
value_or(0),
902 this->resume_duration_.value_or(0));
907 ESP_LOGD(TAG,
"No valve to resume!");
926 return this->
valve_[valve_number].controller_switch->get_name().c_str();
940 (this->prev_req_.valve_operator()->state() ==
STARTING || this->prev_req_.valve_operator()->state() ==
ACTIVE)) {
962 if (pump_switch ==
nullptr) {
972 if ((vo.state() !=
BYPASS) && (vo.pump_switch() !=
nullptr)) {
974 if (vo.pump_switch() == pump_switch) {
977 if ((vo.state() ==
ACTIVE) ||
978 ((vo.state() ==
STARTING) && this->start_delay_ && this->start_delay_is_valve_delay_) ||
979 ((vo.state() ==
STOPPING) && this->stop_delay_ && this->stop_delay_is_valve_delay_)) {
986 this->active_req_.has_request() && (this->state_ !=
STOPPING)) {
990 if (valve_pump ==
nullptr) {
993 return pump_switch == valve_pump;
999 if (pump_switch ==
nullptr) {
1003 bool hold_pump_on =
false;
1006 if (controller !=
this) {
1007 if (controller->pump_in_use(pump_switch)) {
1008 hold_pump_on =
true;
1013 ESP_LOGD(TAG,
"Leaving pump on because another controller instance is using it");
1018 }
else if (!hold_pump_on && !this->
pump_in_use(pump_switch)) {
1024 uint32_t total_time_remaining = 0;
1036 return total_time_remaining;
1040 uint32_t total_time_remaining = 0;
1041 uint32_t valve_count = 0;
1058 return total_time_remaining;
1062 uint32_t total_time_remaining = 0;
1063 uint32_t enabled_valve_count = 0;
1064 uint32_t incomplete_valve_count = 0;
1068 enabled_valve_count++;
1072 incomplete_valve_count++;
1077 incomplete_valve_count++;
1084 if (incomplete_valve_count > 0 && incomplete_valve_count >= enabled_valve_count) {
1085 incomplete_valve_count--;
1087 if (incomplete_valve_count) {
1095 return total_time_remaining;
1099 uint32_t total_time_remaining = 0;
1100 uint32_t valve_count = 0;
1103 if (valve.run_duration) {
1104 total_time_remaining += valve.run_duration;
1119 return total_time_remaining;
1144 if (this->
repeat().value_or(0) > 0) {
1145 total_time_remaining +=
1153 return total_time_remaining;
1162 if (controller !=
this) {
1163 if (controller->controller_state() !=
IDLE) {
1173 return this->
valve_[valve_number].controller_switch;
1180 return this->
valve_[valve_number].enable_switch;
1187 return this->
valve_[valve_number].valve_switch;
1194 return this->
pump_[this->
valve_[valve_number].pump_switch_index.value()];
1200 if (pump_index < this->
pump_.size()) {
1201 return this->
pump_[pump_index];
1209 return this->
valve_[valve_number].enable_switch->state;
1219 ESP_LOGD(TAG,
"Marking valve %u complete", valve_number);
1220 this->
valve_[valve_number].valve_cycle_complete =
true;
1226 return this->
valve_[valve_number].valve_cycle_complete;
1232 const bool include_complete) {
1233 auto valve = first_valve.
value_or(0);
1234 size_t start = first_valve.
has_value() ? 1 : 0;
1241 auto valve_of_interest = valve + offset;
1248 return valve_of_interest;
1255 const bool include_complete) {
1257 size_t start = first_valve.
has_value() ? 1 : 0;
1264 auto valve_of_interest = valve - offset;
1271 return valve_of_interest;
1316 ESP_LOGD(TAG,
"Repeating - starting cycle %" PRIu32
" of %" PRIu32, this->
repeat_count_ + 1,
1317 this->
repeat().value_or(0) + 1);
1331 for (
size_t valve_number = 0; valve_number < this->
number_of_valves(); valve_number++) {
1348 if (vo.state() ==
IDLE) {
1350 ESP_LOGD(TAG,
"%s is starting valve %zu for %" PRIu32
" seconds, cycle %" PRIu32
" of %" PRIu32,
1352 this->repeat_count_ + 1, this->repeat().value_or(0) + 1);
1354 vo.set_controller(
this);
1356 vo.set_run_duration(run_duration);
1366 for (
size_t valve_index = 0; valve_index < this->
number_of_valves(); valve_index++) {
1367 auto *valve_sw = this->
valve_[valve_index].valve_switch;
1368 if ((valve_sw !=
nullptr) && valve_sw->state) {
1369 valve_sw->turn_off();
1375 ESP_LOGD(TAG,
"All valves stopped%s", include_pump ?
", including pumps" :
"");
1382 for (
auto &valve : this->
valve_) {
1383 if (valve.enable_switch !=
nullptr) {
1384 if (!valve.enable_switch->state) {
1385 valve.enable_switch->turn_on();
1394 for (
auto &valve : this->
valve_) {
1395 valve.valve_cycle_complete =
false;
1414 ESP_LOGVV(TAG,
"fsm_transition_ called; state is %s", LOG_STR_ARG(this->
state_as_str_(this->
state_)));
1460 ESP_LOGVV(TAG,
"fsm_transition_ complete; new state is %s", LOG_STR_ARG(this->
state_as_str_(this->
state_)));
1494 ESP_LOGD(TAG,
"Valve cycle interrupted - NOT flagging valve as complete and stopping current valve");
1505 bool same_pump = (active_pump !=
nullptr) && (next_pump !=
nullptr) && (active_pump == next_pump);
1525 (this->pump_switch_off_during_valve_open_delay_ && same_pump ? this->stop_delay_ : 0));
1542 ESP_LOGW(TAG,
"%s called but standby is enabled; no action taken", LOG_STR_ARG(method_name));
1546 ESP_LOGW(TAG,
"%s called but multiplier is set to zero; no action taken", LOG_STR_ARG(method_name));
1553 return SprinklerRequestOriginStrings::get_log_str(
static_cast<uint8_t
>(origin),
1554 SprinklerRequestOriginStrings::LAST_INDEX);
1561 return SprinklerStateStrings::get_log_str(
static_cast<uint8_t
>(
state), SprinklerStateStrings::LAST_INDEX);
1569 this->
timer_[timer_index].active =
true;
1571 ESP_LOGVV(TAG,
"Timer %zu started for %" PRIu32
" sec",
static_cast<size_t>(timer_index),
1576 this->
timer_[timer_index].active =
false;
1583 this->
timer_[timer_index].time = 1000 * time;
1589 return this->
timer_[timer_index].func;
1594 ESP_LOGVV(TAG,
"Valve selection timer expired");
1603 ESP_LOGVV(TAG,
"State machine timer expired");
1608 ESP_LOGCONFIG(TAG,
"Sprinkler Controller -- %s", this->
name_);
1612 if (this->
repeat().has_value()) {
1613 ESP_LOGCONFIG(TAG,
" Repeat Cycles: %" PRIu32
" times", this->
repeat().value_or(0));
1617 ESP_LOGCONFIG(TAG,
" Pump Start Valve Delay: %" PRIu32
" seconds", this->
start_delay_);
1619 ESP_LOGCONFIG(TAG,
" Pump Start Pump Delay: %" PRIu32
" seconds", this->
start_delay_);
1624 ESP_LOGCONFIG(TAG,
" Pump Stop Valve Delay: %" PRIu32
" seconds", this->
stop_delay_);
1626 ESP_LOGCONFIG(TAG,
" Pump Stop Pump Delay: %" PRIu32
" seconds", this->
stop_delay_);
1634 " Valve Open Delay: %" PRIu32
" seconds\n"
1635 " Pump Switch Off During Valve Open Delay: %s",
1639 for (
size_t valve_number = 0; valve_number < this->
number_of_valves(); valve_number++) {
1643 " Run Duration: %" PRIu32
" seconds",
1646 if (!this->
pump_.empty()) {
1647 ESP_LOGCONFIG(TAG,
" Total number of pumps: %zu", this->
pump_.size());
1649 if (!this->
valve_.empty()) {
1650 ESP_LOGCONFIG(TAG,
" Total number of valves: %zu", this->
valve_.size());
uint32_t IRAM_ATTR HOT get_loop_component_start_time() const
Get the cached time in milliseconds from when the current component started its loop execution.
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") void set_timeout(const std voi set_timeout)(const char *name, uint32_t timeout, std::function< void()> &&f)
Set a timeout function with a unique name.
void enable_loop()
Enable this component's loop.
void disable_loop()
Disable this component's loop.
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_timeout(const std boo cancel_timeout)(const char *name)
Cancel a timeout function.
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> && f
ESPPreferenceObject make_entity_preference(uint32_t version=0)
Create a preference object for storing this entity's state/settings.
void trigger(const Ts &...x)
Inform the parent automation that the event has triggered.
void stop_action()
Stop any action connected to this trigger.
NumberCall & set_value(float value)
void publish_state(float state)
float get_min_value() const
value_type value_or(U const &v) const
value_type const & value() const
Trigger< float > set_trigger_
void dump_config() override
ESPPreferenceObject pref_
void control(float value) override
Trigger turn_off_trigger_
SprinklerControllerSwitch()
Trigger * get_turn_off_trigger()
float get_setup_priority() const override
void dump_config() override
void set_state_lambda(std::function< optional< bool >()> &&f)
Trigger * get_turn_on_trigger()
void write_state(bool state) override
optional< std::function< optional< bool >()> > f_
void set_controller_standby_switch(SprinklerControllerSwitch *standby_switch)
void add_controller(Sprinkler *other_controller)
add another controller to the controller so it can check if pumps/main valves are in use
FixedVector< SprinklerTimer > timer_
Valve control timers - FixedVector enforces that this can never grow beyond init() size.
void resume()
resumes a cycle that was suspended using pause()
void fsm_transition_to_shutdown_()
starts up the system from IDLE state
optional< size_t > previous_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the previous valve in the vector or nullopt if no valves match criteria
bool is_a_valid_valve(size_t valve_number)
returns true if valve number is valid
bool reverse()
returns true if reverse is enabled
bool next_prev_ignore_disabled_
When set to true, the next and previous actions will skip disabled valves.
void reset_resume()
resets resume state
SprinklerControllerNumber * repeat_number_
bool valve_is_enabled_(size_t valve_number)
returns true if valve number is enabled
SprinklerState state_
Sprinkler controller state.
void next_valve()
advances to the next valve (numerically)
void log_standby_warning_(const LogString *method_name)
log error message when a method is called but standby is enabled
uint32_t repeat_count_
Number of times the full cycle has been repeated.
void configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration)
configure a valve's switch object and run duration. run_duration is time in seconds.
std::vector< SprinklerValve > valve_
Sprinkler valve objects.
void queue_valve(optional< size_t > valve_number, optional< uint32_t > run_duration)
adds a valve into the queue.
bool stop_delay_is_valve_delay_
void set_valve_run_duration(optional< size_t > valve_number, optional< uint32_t > run_duration)
set how long the valve should remain on/open. run_duration is time in seconds
optional< uint32_t > resume_duration_
Set from time_remaining() when paused.
void set_repeat(optional< uint32_t > repeat)
set the number of times to repeat a full cycle
float multiplier()
returns the current value of the multiplier
bool auto_advance()
returns true if auto_advance is enabled
uint32_t total_queue_time()
returns the amount of time in seconds required for all valves in the queue
void fsm_transition_from_shutdown_()
starts up the system from IDLE state
optional< uint32_t > repeat_count()
if a cycle is active, returns the number of times the controller has repeated the cycle....
void all_valves_off_(bool include_pump=false)
turns off/closes all valves, including pump if include_pump is true
SprinklerValveRunRequest prev_req_
The previous run request the controller processed.
void start_valve_(SprinklerValveRunRequest *req)
loads an available SprinklerValveOperator (valve_op_) based on req and starts it (switches it on).
optional< uint32_t > repeat()
returns the number of times the controller is set to repeat cycles, if at all. check with 'has_value(...
void mark_valve_cycle_complete_(size_t valve_number)
marks a valve's cycle as complete
void set_pump_stop_delay(uint32_t stop_delay)
set how long the pump should stop after the valve (when the pump is starting)
void log_multiplier_zero_warning_(const LogString *method_name)
log error message when a method is called but multiplier is zero
optional< size_t > paused_valve()
returns the number of the valve that is paused, if any. check with 'has_value()'
void set_controller_reverse_switch(SprinklerControllerSwitch *reverse_switch)
uint32_t start_delay_
Pump start/stop delay intervals.
const LogString * req_as_str_(SprinklerValveRunRequestOrigin origin)
return the specified SprinklerValveRunRequestOrigin as a string
void set_valve_overlap(uint32_t valve_overlap)
set how long the controller should wait after opening a valve before closing the previous valve
optional< SprinklerValveRunRequestOrigin > active_valve_request_is_from()
returns what invoked the valve that is currently active, if any. check with 'has_value()'
void set_reverse(bool reverse)
if reverse is true, controller will iterate through all enabled valves in reverse (descending) order
SprinklerControllerNumber * multiplier_number_
Number components we'll present to the front end.
std::vector< SprinklerValveOperator > valve_op_
Sprinkler valve operator objects.
SprinklerControllerSwitch * enable_switch(size_t valve_number)
returns a pointer to a valve's enable switch object
void start_full_cycle()
starts a full cycle of all enabled valves and enables auto_advance.
SprinklerControllerSwitch * controller_sw_
void set_valve_stop_delay(uint32_t stop_delay)
set how long the valve should stop after the pump (when the pump is stopping)
void set_controller_queue_enable_switch(SprinklerControllerSwitch *queue_enable_switch)
void set_pump_state(switch_::Switch *pump_switch, bool state)
switches on/off a pump "safely" by checking that the new state will not conflict with another control...
optional< uint32_t > target_repeats_
Set the number of times to repeat a full cycle.
void set_controller_main_switch(SprinklerControllerSwitch *controller_switch)
configure important controller switches
switch_::Switch * valve_switch(size_t valve_number)
returns a pointer to a valve's switch object
optional< uint32_t > time_remaining_current_operation()
returns the amount of time remaining in seconds for all valves remaining, including the active valve,...
const LogString * state_as_str_(SprinklerState state)
return the specified SprinklerState state as a string
SprinklerControllerSwitch * reverse_sw_
optional< uint32_t > switching_delay_
Valve switching delay.
void fsm_kick_()
kicks the state machine to advance, starting it if it is not already active
void shutdown(bool clear_queue=false)
turns off all valves, effectively shutting down the system.
SprinklerValveRunRequest active_req_
The valve run request that is currently active.
bool any_controller_is_active()
returns true if this or any sprinkler controller this controller knows about is active
void set_valve_open_delay(uint32_t valve_open_delay)
set how long the controller should wait to open/switch on the valve after it becomes active
std::vector< switch_::Switch * > pump_
Sprinkler valve pump switches.
bool start_delay_is_valve_delay_
Pump start/stop delay interval types.
optional< size_t > manual_valve_
The number of the manually selected valve currently selected.
bool pump_switch_off_during_valve_open_delay_
Pump should be off during valve_open_delay interval.
bool cancel_timer_(SprinklerTimerIndex timer_index)
SprinklerControllerSwitch * queue_enable_sw_
void start_timer_(SprinklerTimerIndex timer_index)
Start/cancel/get status of valve timers.
void previous_valve()
advances to the previous valve (numerically)
switch_::Switch * valve_pump_switch_by_pump_index(size_t pump_index)
returns a pointer to a valve's pump switch object
void set_auto_advance(bool auto_advance)
if auto_advance is true, controller will iterate through all enabled valves
void prep_full_cycle_()
prepares for a full cycle by verifying auto-advance is on as well as one or more valve enable switche...
uint32_t valve_run_duration_adjusted(size_t valve_number)
returns valve_number's run duration (in seconds) adjusted by multiplier_
std::unique_ptr< ShutdownAction<> > sprinkler_shutdown_action_
std::unique_ptr< ResumeOrStartAction<> > sprinkler_resumeorstart_action_
void clear_queued_valves()
clears/removes all valves from the queue
bool any_valve_is_enabled_()
returns true if any valve is enabled
size_t number_of_valves()
returns the number of valves the controller is configured with
void set_pump_start_delay(uint32_t start_delay)
set how long the pump should start after the valve (when the pump is starting)
void set_standby(bool standby)
if standby is true, controller will refuse to activate any valves
std::vector< SprinklerQueueItem > queued_valves_
Queue of valves to activate next, regardless of auto-advance.
bool queue_enabled()
returns true if the queue is enabled to run
void dump_config() override
void resume_or_start_full_cycle()
if a cycle was suspended using pause(), resumes it. otherwise calls start_full_cycle()
std::unique_ptr< Automation<> > sprinkler_turn_on_automation_
void sm_timer_callback_()
void valve_selection_callback_()
callback functions for timers
optional< size_t > next_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the next valve in the vector or nullopt if no valves match criteria
uint32_t total_cycle_time_all_valves()
returns the amount of time in seconds required for all valves
std::unique_ptr< Automation<> > sprinkler_turn_off_automation_
optional< uint32_t > time_remaining_active_valve()
returns the amount of time remaining in seconds for the active valve, if any
optional< size_t > next_valve_number_in_cycle_(optional< size_t > first_valve=nullopt)
returns the number of the next valve that should be activated in a full cycle.
std::function< void()> timer_cbf_(SprinklerTimerIndex timer_index)
void set_pump_switch_off_during_valve_open_delay(bool pump_switch_off_during_valve_open_delay)
if pump_switch_off_during_valve_open_delay is true, the controller will switch off the pump during th...
std::unique_ptr< ShutdownAction<> > sprinkler_standby_shutdown_action_
optional< uint32_t > manual_selection_delay_
Manual switching delay.
void set_controller_repeat_number(SprinklerControllerNumber *repeat_number)
void start_single_valve(optional< size_t > valve_number, optional< uint32_t > run_duration=nullopt)
activates a single valve and disables auto_advance.
uint32_t valve_run_duration(size_t valve_number)
returns valve_number's run duration in seconds
void load_next_valve_run_request_(optional< size_t > first_valve=nullopt)
loads next_req_ with the next valve that should be activated, including its run duration.
void fsm_transition_()
advance controller state, advancing to target_valve if provided
void fsm_request_(size_t requested_valve, uint32_t requested_run_duration=0)
make a request of the state machine
optional< size_t > paused_valve_
The number of the valve to resume from (if paused)
SprinklerValveRunRequest next_req_
The next run request for the controller to consume after active_req_ is complete.
void configure_valve_run_duration_number(size_t valve_number, SprinklerControllerNumber *run_duration_number)
configure a valve's run duration number component
SprinklerControllerSwitch * auto_adv_sw_
Switches we'll present to the front end.
void set_controller_multiplier_number(SprinklerControllerNumber *multiplier_number)
configure important controller number components
void set_manual_selection_delay(uint32_t manual_selection_delay)
set how long the controller should wait to activate a valve after next_valve() or previous_valve() is...
uint32_t total_cycle_time_enabled_incomplete_valves()
returns the amount of time in seconds required for all enabled & incomplete valves,...
bool valve_overlap_
Sprinkler valve cycle should overlap.
switch_::Switch * valve_pump_switch(size_t valve_number)
returns a pointer to a valve's pump switch object
void set_divider(optional< uint32_t > divider)
sets the multiplier value to '1 / divider' and sets repeat value to divider
std::unique_ptr< Automation<> > sprinkler_standby_turn_on_automation_
void set_valve_start_delay(uint32_t start_delay)
set how long the valve should start after the pump (when the pump is stopping)
void pause()
same as shutdown(), but also stores active_valve() and time_remaining() allowing resume() to continue...
void set_next_prev_ignore_disabled_valves(bool ignore_disabled)
enable/disable skipping of disabled valves by the next and previous actions
optional< size_t > active_valve()
returns the number of the valve that is currently active, if any. check with 'has_value()'
void set_queue_enable(bool queue_enable)
if queue_enable is true, controller will iterate through valves in the queue
bool pump_in_use(switch_::Switch *pump_switch)
returns true if the pump the pointer points to is in use
bool timer_active_(SprinklerTimerIndex timer_index)
returns true if the specified timer is active/running
optional< size_t > queued_valve()
returns the number of the next valve in the queue, if any. check with 'has_value()'
std::vector< Sprinkler * > other_controllers_
Other Sprinkler instances we should be aware of (used to check if pumps are in use)
const char * valve_name(size_t valve_number)
returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid
void start_from_queue()
starts the controller from the first valve in the queue and disables auto_advance.
void configure_valve_pump_switch(size_t valve_number, switch_::Switch *pump_switch)
configure a valve's associated pump switch object
void reset_cycle_states_()
resets the cycle state for all valves
float multiplier_
Sprinkler valve run time multiplier value.
SprinklerControllerSwitch * control_switch(size_t valve_number)
returns a pointer to a valve's control switch object
void set_multiplier(optional< float > multiplier)
value multiplied by configured run times – used to extend or shorten the cycle
void set_timer_duration_(SprinklerTimerIndex timer_index, uint32_t time)
time is converted to milliseconds (ms) for set_timeout()
void set_controller_auto_adv_switch(SprinklerControllerSwitch *auto_adv_switch)
void fsm_transition_from_valve_run_()
transitions from ACTIVE state to ACTIVE (as in, next valve) or to a SHUTDOWN or IDLE state
bool standby()
returns true if standby is enabled
uint32_t total_cycle_time_enabled_valves()
returns the amount of time in seconds required for all enabled valves
bool valve_cycle_complete_(size_t valve_number)
returns true if valve's cycle is flagged as complete
optional< size_t > manual_valve()
returns the number of the valve that is manually selected, if any.
void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw=nullptr)
add a valve to the controller
SprinklerControllerSwitch * standby_sw_
uint32_t timer_duration_(SprinklerTimerIndex timer_index)
returns time in milliseconds (ms)
switch_::Switch * pump_switch()
bool stop_delay_is_valve_delay_
void set_valve(SprinklerValve *valve)
void set_run_duration(uint32_t run_duration)
uint32_t time_remaining()
bool start_delay_is_valve_delay_
optional< uint32_t > stop_millis_
void set_start_delay(uint32_t start_delay, bool start_delay_is_valve_delay)
optional< uint32_t > start_millis_
void set_controller(Sprinkler *controller)
void set_stop_delay(uint32_t stop_delay, bool stop_delay_is_valve_delay)
SprinklerValveRunRequestOrigin origin_
SprinklerValveRunRequestOrigin request_is_from()
void set_request_from(SprinklerValveRunRequestOrigin origin)
SprinklerValveOperator * valve_op_
SprinklerValveOperator * valve_operator()
void set_valve(size_t valve_number)
void set_run_duration(uint32_t run_duration)
optional< size_t > valve_as_opt()
SprinklerValveRunRequest()
void set_valve_operator(SprinklerValveOperator *valve_op)
bool has_valve_operator()
Base class for all switches.
void turn_on()
Turn this switch on.
void turn_off()
Turn this switch off.
bool state
The current reported state of the binary sensor.
void publish_state(bool state)
Publish a state to the front-end from the back-end.
optional< bool > get_initial_state_with_restore_mode()
Returns the initial state of the switch, after applying restore mode rules.
constexpr float HARDWARE
For components that deal with hardware and are very important like GPIO switch.
constexpr const char * MIN_STR
SprinklerValveRunRequestOrigin
PROGMEM_STRING_TABLE(SprinklerRequestOriginStrings, "USER", "CYCLE", "QUEUE", "UNKNOWN")
uint32_t IRAM_ATTR HOT millis()
Application App
Global storage of Application pointer - only one Application can exist.
const nullopt_t nullopt((nullopt_t::init()))
std::unique_ptr< StartSingleValveAction<> > valve_resumeorstart_action
switch_::Switch * valve_switch
std::unique_ptr< Automation<> > valve_turn_off_automation
SprinklerControllerSwitch * enable_switch
std::unique_ptr< ShutdownAction<> > valve_shutdown_action
SprinklerControllerSwitch * controller_switch
std::unique_ptr< Automation<> > valve_turn_on_automation
optional< size_t > pump_switch_index