ESPHome 2026.11.0-dev
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scheduler.cpp
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1#include "scheduler.h"
2
3#include "application.h"
5#include "esphome/core/hal.h"
7#include "esphome/core/log.h"
9#include <algorithm>
10#include <cinttypes>
11#include <cstring>
12
13namespace esphome {
14
15ESPHOME_LOG_TAG(TAG, "scheduler");
16
17// Maximum number of logically deleted (cancelled) items before forcing cleanup.
18// Empirically chosen to balance cleanup overhead against tombstone accumulation in items_.
19static constexpr uint32_t MAX_LOGICALLY_DELETED_ITEMS = 5;
20// max delay to start an interval sequence
21static constexpr uint32_t MAX_INTERVAL_DELAY = 5000;
22
23#if defined(ESPHOME_LOG_HAS_VERBOSE) || defined(ESPHOME_DEBUG_SCHEDULER)
24// Helper struct for formatting scheduler item names consistently in logs
25// Uses a stack buffer to avoid heap allocation
26// Uses ESPHOME_snprintf_P/ESPHOME_PSTR for ESP8266 to keep format strings in flash
27struct SchedulerNameLog {
28 // Sized for the widest formatted output: "self:0x" + 16 hex digits (64-bit pointer) + nul.
29 // Also covers "id:4294967295", "hash:0xFFFFFFFF", "iid:4294967295", "(null)".
30 char buffer[28];
31
32 // Format a scheduler item name for logging
33 // Returns pointer to formatted string (either static_name or internal buffer)
34 const char *format(Scheduler::NameType name_type, const char *static_name, uint32_t hash_or_id) {
35 using NameType = Scheduler::NameType;
36 if (name_type == NameType::STATIC_STRING) {
37 if (static_name)
38 return static_name;
39 // Copy "(null)" to buffer to keep it in flash on ESP8266
40 ESPHOME_strncpy_P(buffer, ESPHOME_PSTR("(null)"), sizeof(buffer));
41 return buffer;
42 } else if (name_type == NameType::HASHED_STRING) {
43 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("hash:0x%08" PRIX32), hash_or_id);
44 return buffer;
45 } else if (name_type == NameType::NUMERIC_ID) {
46 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("id:%" PRIu32), hash_or_id);
47 return buffer;
48 } else if (name_type == NameType::NUMERIC_ID_INTERNAL) {
49 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("iid:%" PRIu32), hash_or_id);
50 return buffer;
51 } else { // SELF_POINTER
52 // static_name carries the void* key for SELF_POINTER (pointer-width union slot).
53 // %p is specified as void* (not const void*), so strip const for the varargs call.
54 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("self:%p"),
55 const_cast<void *>(static_cast<const void *>(static_name)));
56 return buffer;
57 }
58 }
59};
60#endif
61
62// Uncomment to debug scheduler
63// #define ESPHOME_DEBUG_SCHEDULER
64
65#ifdef ESPHOME_DEBUG_SCHEDULER
66// Helper to validate that a pointer looks like it's in static memory
67static void validate_static_string(const char *name) {
68 if (name == nullptr)
69 return;
70
71 // This is a heuristic check - stack and heap pointers are typically
72 // much higher in memory than static data
73 uintptr_t addr = reinterpret_cast<uintptr_t>(name);
74
75 // Create a stack variable to compare against
76 int stack_var;
77 uintptr_t stack_addr = reinterpret_cast<uintptr_t>(&stack_var);
78
79 // If the string pointer is near our stack variable, it's likely on the stack
80 // Using 8KB range as ESP32 main task stack is typically 8192 bytes
81 if (addr > (stack_addr - 0x2000) && addr < (stack_addr + 0x2000)) {
82 ESP_LOGW(TAG,
83 "WARNING: Scheduler name '%s' at %p appears to be on the stack - this is unsafe!\n"
84 " Stack reference at %p",
85 name, name, &stack_var);
86 }
87
88 // Also check if it might be on the heap by seeing if it's in a very different range
89 // This is platform-specific but generally heap is allocated far from static memory
90 static const char *static_str = "test";
91 uintptr_t static_addr = reinterpret_cast<uintptr_t>(static_str);
92
93 // If the address is very far from known static memory, it might be heap
94 if (addr > static_addr + 0x100000 || (static_addr > 0x100000 && addr < static_addr - 0x100000)) {
95 ESP_LOGW(TAG, "WARNING: Scheduler name '%s' at %p might be on heap (static ref at %p)", name, name, static_str);
96 }
97}
98#endif /* ESPHOME_DEBUG_SCHEDULER */
99
100// A note on locking: the `lock_` lock protects the `items_` and `to_add_` containers. It must be taken when writing to
101// them (i.e. when adding/removing items, but not when changing items). As items are only deleted from the loop task,
102// iterating over them from the loop task is fine; but iterating from any other context requires the lock to be held to
103// avoid the main thread modifying the list while it is being accessed.
104
105// Calculate random offset for interval timers
106// Extracted from set_timer_common_ to reduce code size - only needed for intervals, not timeouts
107uint32_t Scheduler::calculate_interval_offset_(uint32_t delay) {
108 uint32_t max_offset = std::min(delay / 2, MAX_INTERVAL_DELAY);
109 // Multiply-and-shift: uniform random in [0, max_offset) without floating point
110 return static_cast<uint32_t>((static_cast<uint64_t>(random_uint32()) * max_offset) >> 32);
111}
112
113// Common implementation for both timeout and interval
114// name_type determines storage type: STATIC_STRING uses static_name, others use hash_or_id
115void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type type, NameType name_type,
116 const char *static_name, uint32_t hash_or_id, uint32_t delay,
117 std::function<void()> &&func, bool skip_cancel, const LogString *source) {
118 if (delay == SCHEDULER_DONT_RUN) {
119 // Still need to cancel existing timer if we have a name/id
120 if (!skip_cancel) {
121 LockGuard guard{this->lock_};
122 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* find_first= */ true);
123 }
124 return;
125 }
126
127 // An interval of 0 means "fire every tick forever," which is misuse: the
128 // item would always be due, causing Scheduler::call() to spin and starve
129 // the main loop (WDT reset in the field). Coerce to 1ms so existing code
130 // using update_interval=0ms as a pseudo-loop() continues to work at ~1kHz,
131 // and warn so authors can migrate to HighFrequencyLoopRequester which is
132 // the intended mechanism for running fast in the main loop. Zero-delay
133 // timeouts (defer) remain legitimate one-shots and are not affected.
134 if (type == SchedulerItem::INTERVAL && delay == 0) [[unlikely]] {
135 ESP_LOGE(TAG, "[%s] set_interval(0) would spin main loop - coercing to 1ms (use HighFrequencyLoopRequester)",
136 component ? LOG_STR_ARG(component->get_component_log_str()) : LOG_STR_LITERAL("?"));
137 delay = 1;
138 }
139
140 // Take lock early to protect scheduler_item_pool_head_ access
141 {
142 LockGuard guard{this->lock_};
143
144 // Create and populate the scheduler item
145 SchedulerItem *item = this->get_item_from_pool_locked_();
146 // SELF_POINTER items store the source name (owning script) in the union slot instead of a component.
147 if (name_type == NameType::SELF_POINTER) {
148 item->source_name = source;
149 } else {
150 item->component = component;
151 }
152 item->set_name(name_type, static_name, hash_or_id);
153 item->type = type;
154 // Use destroy + placement-new instead of move-assignment.
155 // GCC's std::function::operator=(function&&) does a full swap dance even when the
156 // target is empty. Since recycled/new items always have an empty callback, we can
157 // destroy the empty one (no-op) and move-construct directly, saving ~40 bytes of
158 // swap/destructor code on Xtensa.
159 item->callback.~function();
160 new (&item->callback) std::function<void()>(std::move(func));
161 // Reset remove flag - recycled items may have been cancelled (remove=true) in previous use
162 this->set_item_removed_(item, false);
163
164 // Determine target container: defer_queue_ for deferred items, to_add_ for everything else.
165 // Using a pointer lets both paths share the cancel + push_back epilogue.
166 auto *target = &this->to_add_;
167
168#ifndef ESPHOME_THREAD_SINGLE
169 // Special handling for defer() (delay = 0, type = TIMEOUT)
170 // Single-core platforms don't need thread-safe defer handling
171 if (delay == 0 && type == SchedulerItem::TIMEOUT) {
172 // Put in defer queue for guaranteed FIFO execution
173 target = &this->defer_queue_;
174 } else
175#endif /* not ESPHOME_THREAD_SINGLE */
176 {
177 // Only non-defer items need a timestamp for scheduling
178 const uint64_t now_64 = millis_64();
179
180 // Type-specific setup
181 if (type == SchedulerItem::INTERVAL) {
182 item->interval = delay;
183 // first execution happens immediately after a random smallish offset
184 uint32_t offset = this->calculate_interval_offset_(delay);
185 item->set_next_execution(now_64 + offset);
186#ifdef ESPHOME_LOG_HAS_VERBOSE
187 SchedulerNameLog name_log;
188 ESP_LOGV(TAG, "Scheduler interval for %s is %" PRIu32 "ms, offset %" PRIu32 "ms",
189 name_log.format(name_type, static_name, hash_or_id), delay, offset);
190#endif
191 } else {
192 item->interval = 0;
193 item->set_next_execution(now_64 + delay);
194 }
195
196#ifdef ESPHOME_DEBUG_SCHEDULER
197 this->debug_log_timer_(item, name_type, static_name, hash_or_id, delay, now_64);
198#endif /* ESPHOME_DEBUG_SCHEDULER */
199 }
200
201 // Common epilogue: atomic cancel-and-add (unless skip_cancel is true or anonymous)
202 // Anonymous items (STATIC_STRING with nullptr) can never match anything, so skip the scan.
203 if (!skip_cancel && (name_type != NameType::STATIC_STRING || static_name != nullptr)) {
204 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* find_first= */ true);
205 }
206 target->push_back(item);
207 if (target == &this->to_add_) {
208 this->to_add_count_increment_locked_();
209 }
210#ifndef ESPHOME_THREAD_SINGLE
211 else {
212 this->defer_count_increment_locked_();
213 }
214#endif
215 }
216 // A background insertion may shorten a sleep whose deadline was already computed.
217 if (!is_main_loop_thread()) [[unlikely]]
219}
220
221void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout,
222 std::function<void()> &&func) {
223 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::STATIC_STRING, name, 0, timeout,
224 std::move(func));
225}
226
227void HOT Scheduler::set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> &&func) {
228 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::NUMERIC_ID, nullptr, id, timeout,
229 std::move(func));
230}
231bool HOT Scheduler::cancel_timeout(Component *component, const char *name) {
232 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::TIMEOUT);
233}
234bool HOT Scheduler::cancel_timeout(Component *component, uint32_t id) {
235 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::TIMEOUT);
236}
237void HOT Scheduler::set_interval(Component *component, const char *name, uint32_t interval,
238 std::function<void()> &&func) {
239 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::STATIC_STRING, name, 0, interval,
240 std::move(func));
241}
242void HOT Scheduler::set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> &&func) {
243 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::NUMERIC_ID, nullptr, id, interval,
244 std::move(func));
245}
246bool HOT Scheduler::cancel_interval(Component *component, const char *name) {
247 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::INTERVAL);
248}
249bool HOT Scheduler::cancel_interval(Component *component, uint32_t id) {
250 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::INTERVAL);
251}
252
253// Self-keyed scheduler API. The cancellation key is `self` (typically the caller's `this`),
254// passed through the existing static_name pointer slot. Matching is by raw pointer equality
255// (see matches_item_locked_'s SELF_POINTER branch). No Component pointer is stored, so
256// is_failed() skip and component-based log attribution don't apply.
257void HOT Scheduler::set_timeout(const void *self, uint32_t timeout, std::function<void()> &&func) {
258 this->set_timer_common_(nullptr, SchedulerItem::TIMEOUT, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
259 timeout, std::move(func));
260}
261void HOT Scheduler::set_interval(const void *self, uint32_t interval, std::function<void()> &&func) {
262 this->set_timer_common_(nullptr, SchedulerItem::INTERVAL, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
263 interval, std::move(func));
264}
265bool HOT Scheduler::cancel_timeout(const void *self) {
266 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
267 SchedulerItem::TIMEOUT);
268}
269bool HOT Scheduler::cancel_interval(const void *self) {
270 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
271 SchedulerItem::INTERVAL);
272}
273
274optional<uint32_t> HOT Scheduler::next_schedule_in(uint32_t now) {
275 // IMPORTANT: This method should only be called from the main thread (loop task).
276 // Accesses items_[0] and the fast-path empty checks without holding a lock, which
277 // is only safe from the main thread. Other threads must not call this method.
278 //
279 // Note: cleanup_() is only invoked on the items_[0] path below. The early returns
280 // skip it because they don't read items_[0], and Scheduler::call() at the top of
281 // every loop iteration already performs its own cleanup before the next sleep-
282 // duration computation happens.
283
284#ifndef ESPHOME_THREAD_SINGLE
285 // defer() items live in a separate queue that is drained at the top of every
286 // loop tick via process_defer_queue_(). If any are pending, the next loop
287 // iteration has work to do right now -- don't let the caller sleep.
288 if (!this->defer_empty_())
289 return 0;
290#else
291 // On single-threaded builds, defer() routes through set_timeout(..., 0) which
292 // stages in to_add_. process_to_add() runs at the top of every scheduler.call(),
293 // so anything in to_add_ becomes runnable on the next iteration; don't sleep.
294 if (!this->to_add_empty_())
295 return 0;
296#endif
297
298 // If no items, return empty optional
299 if (!this->cleanup_())
300 return {};
301
302 SchedulerItem *item = this->items_[0];
303 const auto now_64 = this->millis_64_from_(now);
304 const uint64_t next_exec = item->get_next_execution();
305 if (next_exec < now_64)
306 return 0;
307 return next_exec - now_64;
308}
309
310void Scheduler::full_cleanup_removed_items_() {
311 // We hold the lock for the entire cleanup operation because:
312 // 1. We're rebuilding the entire items_ list, so we need exclusive access throughout
313 // 2. Other threads must see either the old state or the new state, not intermediate states
314 // 3. The operation is already expensive (O(n)), so lock overhead is negligible
315 // 4. No operations inside can block or take other locks, so no deadlock risk
316 LockGuard guard{this->lock_};
317
318 // Compact in-place: move valid items forward, recycle removed ones
319 size_t write = 0;
320 for (size_t read = 0; read < this->items_.size(); ++read) {
321 if (!is_item_removed_locked_(this->items_[read])) {
322 if (write != read) {
323 this->items_[write] = this->items_[read];
324 }
325 ++write;
326 } else {
327 this->recycle_item_main_loop_(this->items_[read]);
328 }
329 }
330 this->items_.erase(this->items_.begin() + write, this->items_.end());
331 // Rebuild the heap structure since items are no longer in heap order
332 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
333 this->to_remove_clear_locked_();
334}
335
336#ifndef ESPHOME_THREAD_SINGLE
337void Scheduler::compact_defer_queue_locked_() {
338 // Rare case: new items were added during processing - compact the vector
339 // This only happens when:
340 // 1. A deferred callback calls defer() again, or
341 // 2. Another thread calls defer() while we're processing
342 //
343 // Move unprocessed items (added during this loop) to the front for next iteration
344 //
345 // SAFETY: Compacted items may include cancelled items (marked for removal via
346 // cancel_item_locked_() during execution). This is safe because should_skip_item_()
347 // checks is_item_removed_() before executing, so cancelled items will be skipped
348 // and recycled on the next loop iteration.
349 size_t remaining = this->defer_queue_.size() - this->defer_queue_front_;
350 for (size_t i = 0; i < remaining; i++) {
351 this->defer_queue_[i] = this->defer_queue_[this->defer_queue_front_ + i];
352 }
353 // Use erase() instead of resize() to avoid instantiating _M_default_append
354 // (saves ~156 bytes flash). Erasing from the end is O(1) - no shifting needed.
355 this->defer_queue_.erase(this->defer_queue_.begin() + remaining, this->defer_queue_.end());
356}
357void HOT Scheduler::process_defer_queue_slow_path_(uint32_t &now) {
358 // Process defer queue to guarantee FIFO execution order for deferred items.
359 // Previously, defer() used the heap which gave undefined order for equal timestamps,
360 // causing race conditions on multi-core systems (ESP32, BK7200).
361 // With the defer queue:
362 // - Deferred items (delay=0) go directly to defer_queue_ in set_timer_common_
363 // - Items execute in exact order they were deferred (FIFO guarantee)
364 // - No deferred items exist in to_add_, so processing order doesn't affect correctness
365 // Single-core platforms don't use this queue and fall back to the heap-based approach.
366 //
367 // Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
368 // processed here. They are skipped during execution by should_skip_item_().
369 // This is intentional - no memory leak occurs.
370 //
371 // We use an index (defer_queue_front_) to track the read position instead of calling
372 // erase() on every pop, which would be O(n). The queue is processed once per loop -
373 // any items added during processing are left for the next loop iteration.
374
375 // Merge lock acquisitions: instead of separate locks for move-out and recycle (2N+1 total),
376 // recycle each item after re-acquiring the lock for the next iteration (N+1 total).
377 // The lock is held across: recycle → loop condition → move-out, then released for execution.
378 SchedulerItem *item;
379
380 this->lock_.lock();
381 // Reset counter and snapshot queue end under lock
382 this->defer_count_clear_locked_();
383 size_t defer_queue_end = this->defer_queue_.size();
384 if (this->defer_queue_front_ >= defer_queue_end) {
385 this->lock_.unlock();
386 return;
387 }
388 while (this->defer_queue_front_ < defer_queue_end) {
389 // Take ownership of the item, leaving nullptr in the vector slot.
390 // This is safe because:
391 // 1. The vector is only cleaned up by cleanup_defer_queue_locked_() at the end of this function
392 // 2. Any code iterating defer_queue_ MUST check for nullptr items (see mark_matching_items_removed_locked_)
393 // 3. The lock protects concurrent access, but the nullptr remains until cleanup
394 item = this->defer_queue_[this->defer_queue_front_];
395 this->defer_queue_[this->defer_queue_front_] = nullptr;
396 this->defer_queue_front_++;
397 this->lock_.unlock();
398
399 // Execute callback without holding lock to prevent deadlocks
400 // if the callback tries to call defer() again
401 if (!this->should_skip_item_(item)) {
402 now = this->execute_item_(item, now);
403 }
404
405 this->lock_.lock();
406 this->recycle_item_main_loop_(item);
407 }
408 // Clean up the queue (lock already held from last recycle or initial acquisition)
409 this->cleanup_defer_queue_locked_();
410 this->lock_.unlock();
411}
412#endif /* not ESPHOME_THREAD_SINGLE */
413
414uint32_t HOT Scheduler::call(uint32_t now) {
415#ifndef ESPHOME_THREAD_SINGLE
416 this->process_defer_queue_(now);
417#endif /* not ESPHOME_THREAD_SINGLE */
418
419 // Extend the caller's 32-bit timestamp to 64-bit for scheduler operations
420 const auto now_64 = this->millis_64_from_(now);
421 this->process_to_add();
422
423 // Track if any items were added to to_add_ during callbacks
424 bool has_added_items = false;
425
426#ifdef ESPHOME_DEBUG_SCHEDULER
427 static uint64_t last_print = 0;
428
429 if (now_64 - last_print > 2000) {
430 last_print = now_64;
431 std::vector<SchedulerItem *> old_items;
432 ESP_LOGD(TAG, "Items: count=%zu, pool=%zu, now=%" PRIu64, this->items_.size(), this->scheduler_item_pool_size_,
433 now_64);
434 // Cleanup before debug output
435 this->cleanup_();
436 while (!this->items_.empty()) {
437 SchedulerItem *item;
438 {
439 LockGuard guard{this->lock_};
440 item = this->pop_raw_locked_();
441 }
442
443 SchedulerNameLog name_log;
444 bool is_cancelled = is_item_removed_(item);
445 ESP_LOGD(TAG, " %s '%s/%s' interval=%" PRIu32 " next_execution in %" PRId64 "ms at %" PRIu64 "%s",
446 LOG_STR_ARG(item->get_type_str()), LOG_STR_ARG(item->get_source()),
447 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
448 (int64_t) (item->get_next_execution() - now_64), item->get_next_execution(),
449 is_cancelled ? LOG_STR_LITERAL(" [CANCELLED]") : LOG_STR_LITERAL(""));
450
451 old_items.push_back(item);
452 }
453 ESP_LOGD(TAG, "\n");
454
455 {
456 LockGuard guard{this->lock_};
457 this->items_ = std::move(old_items);
458 // Rebuild heap after moving items back
459 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
460 }
461 }
462#endif /* ESPHOME_DEBUG_SCHEDULER */
463
464 // Cleanup removed items before processing
465 // First try to clean items from the top of the heap (fast path)
466 this->cleanup_();
467
468 // If we still have too many cancelled items, do a full cleanup
469 // This only happens if cancelled items are stuck in the middle/bottom of the heap
470 if (this->to_remove_count_() >= MAX_LOGICALLY_DELETED_ITEMS) {
471 this->full_cleanup_removed_items_();
472 }
473 // IMPORTANT: This loop uses index-based access (items_[0]), NOT iterators.
474 // This is intentional — fired intervals are pushed back into items_ via
475 // push_back() + push_heap() below, which may reallocate the vector's storage.
476 // Index-based access is safe across reallocations because we re-read items_[0]
477 // at the top of each iteration. Do NOT convert this to a range-based for loop
478 // or iterator-based loop, as that would break when items are added.
479 while (!this->items_.empty()) {
480 // Don't copy-by value yet
481 SchedulerItem *item = this->items_[0];
482 if (item->get_next_execution() > now_64) {
483 // Not reached timeout yet, done for this call
484 break;
485 }
486 // Don't run on failed components (is_item_failed_ exempts SELF_POINTER delays).
487 if (this->is_item_failed_(item)) {
488 LockGuard guard{this->lock_};
489 this->recycle_item_main_loop_(this->pop_raw_locked_());
490 continue;
491 }
492
493 // Check if item is marked for removal
494 // This handles two cases:
495 // 1. Item was marked for removal after cleanup_() but before we got here
496 // 2. Item is marked for removal but wasn't at the front of the heap during cleanup_()
497#ifdef ESPHOME_THREAD_MULTI_NO_ATOMICS
498 // Multi-threaded platforms without atomics: must take lock to safely read remove flag
499 {
500 LockGuard guard{this->lock_};
501 if (is_item_removed_locked_(item)) {
502 this->recycle_item_main_loop_(this->pop_raw_locked_());
503 this->to_remove_decrement_locked_();
504 continue;
505 }
506 }
507#else
508 // Single-threaded or multi-threaded with atomics: can check without lock
509 if (is_item_removed_(item)) {
510 LockGuard guard{this->lock_};
511 this->recycle_item_main_loop_(this->pop_raw_locked_());
512 this->to_remove_decrement_locked_();
513 continue;
514 }
515#endif
516
517#ifdef ESPHOME_DEBUG_SCHEDULER
518 {
519 SchedulerNameLog name_log;
520 ESP_LOGV(TAG, "Running %s '%s/%s' with interval=%" PRIu32 " next_execution=%" PRIu64 " (now=%" PRIu64 ")",
521 LOG_STR_ARG(item->get_type_str()), LOG_STR_ARG(item->get_source()),
522 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
523 item->get_next_execution(), now_64);
524 }
525#endif /* ESPHOME_DEBUG_SCHEDULER */
526
527 // Warning: During callback(), a lot of stuff can happen, including:
528 // - timeouts/intervals get added, potentially invalidating vector pointers
529 // - timeouts/intervals get cancelled
530 now = this->execute_item_(item, now);
531
532 LockGuard guard{this->lock_};
533
534 // Only pop after function call, this ensures we were reachable
535 // during the function call and know if we were cancelled.
536 SchedulerItem *executed_item = this->pop_raw_locked_();
537
538 if (this->is_item_removed_locked_(executed_item)) {
539 // We were removed/cancelled in the function call, recycle and continue
540 this->to_remove_decrement_locked_();
541 this->recycle_item_main_loop_(executed_item);
542 has_added_items |= !this->to_add_.empty();
543 continue;
544 }
545
546 if (executed_item->type == SchedulerItem::INTERVAL) {
547 executed_item->set_next_execution(now_64 + executed_item->interval);
548 // Push directly back into the heap instead of routing through to_add_.
549 // This is safe because:
550 // 1. We're on the main loop and already hold the lock
551 // 2. The item was already popped from items_ via pop_raw_locked_() above
552 // 3. The while loop uses index-based access (items_[0]), not iterators,
553 // so push_back() reallocation cannot invalidate our iteration
554 // 4. push_heap() restores the heap invariant before the next iteration
555 // peeks at items_[0]
556 // This avoids the to_add_ detour and the overhead of
557 // process_to_add_slow_path_() (lock acquisition, vector iteration, clear).
558 this->items_.push_back(executed_item);
559 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
560 } else {
561 // Timeout completed - recycle it
562 this->recycle_item_main_loop_(executed_item);
563 }
564
565 has_added_items |= !this->to_add_.empty();
566 }
567
568 if (has_added_items) {
569 this->process_to_add();
570 }
571
572#ifdef ESPHOME_DEBUG_SCHEDULER
573 // Verify no items were leaked during this call() cycle.
574 // All items must be in items_, to_add_, defer_queue_, or the pool.
575 // Safe to check here because:
576 // - process_defer_queue_ has already run its cleanup_defer_queue_locked_(),
577 // so defer_queue_ contains no nullptr slots inflating the count.
578 // - The while loop above has finished, so no items are held in local variables;
579 // every item has been returned to a container (items_, to_add_, or pool).
580 // Lock needed to get a consistent snapshot of all containers.
581 {
582 LockGuard guard{this->lock_};
583 this->debug_verify_no_leak_();
584 }
585#endif
586 // execute_item_() advances `now` as items fire; return it so the caller
587 // stays monotonic with last_wdt_feed_.
588 return now;
589}
590void HOT Scheduler::process_to_add_slow_path_() {
591 LockGuard guard{this->lock_};
592 for (auto *&it : this->to_add_) {
593 if (is_item_removed_locked_(it)) {
594 // Recycle cancelled items
595 this->recycle_item_main_loop_(it);
596 it = nullptr;
597 continue;
598 }
599
600 this->items_.push_back(it);
601 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
602 }
603 this->to_add_.clear();
604 this->to_add_count_clear_locked_();
605}
606bool HOT Scheduler::cleanup_slow_path_() {
607 // We must hold the lock for the entire cleanup operation because:
608 // 1. We're modifying items_ (via pop_raw_locked_) which requires exclusive access
609 // 2. We're decrementing to_remove_ which is also modified by other threads
610 // (though all modifications are already under lock)
611 // 3. Other threads read items_ when searching for items to cancel in cancel_item_locked_()
612 // 4. We need a consistent view of items_ and to_remove_ throughout the operation
613 // Without the lock, we could access items_ while another thread is reading it,
614 // leading to race conditions
615 LockGuard guard{this->lock_};
616 while (!this->items_.empty()) {
617 SchedulerItem *item = this->items_[0];
618 if (!this->is_item_removed_locked_(item))
619 break;
620 this->to_remove_decrement_locked_();
621 this->recycle_item_main_loop_(this->pop_raw_locked_());
622 }
623 return !this->items_.empty();
624}
625Scheduler::SchedulerItem *HOT Scheduler::pop_raw_locked_() {
626 std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
627
628 SchedulerItem *item = this->items_.back();
629 this->items_.pop_back();
630 return item;
631}
632
633// Helper to execute a scheduler item
634uint32_t HOT Scheduler::execute_item_(SchedulerItem *item, uint32_t now) {
635 // Resolve the component and (for SELF_POINTER/deferred items) the source name from the shared
636 // union slot with a single name-type check. Self-keyed items have no owning component; their slot
637 // holds the source name (e.g. the owning script), published so deferred work chained inside the
638 // callback re-captures it and the blocking warning can name the script instead of "<null>".
639 Component *component;
640 const LogString *source;
641 if (item->get_name_type() == NameType::SELF_POINTER) {
642 component = nullptr;
643 source = item->source_name;
644 } else {
645 component = item->component;
646 source = nullptr;
647 }
648 // Guard publishes the item's identity + dispatch time, then times the callback.
649 LoopBlockingGuard guard{component, source, now};
650 item->callback();
651 uint32_t end = guard.finish();
652 // Feed the watchdog after each scheduled item (both main heap and defer
653 // queue paths go through here). A run of back-to-back callbacks cannot
654 // starve the wdt. The inline fast path is a load + sub + branch — nearly
655 // free when the 3 ms rate limit hasn't elapsed.
657 return end;
658}
659
660// Common implementation for cancel operations - handles locking
661bool HOT Scheduler::cancel_item_(Component *component, NameType name_type, const char *static_name, uint32_t hash_or_id,
662 SchedulerItem::Type type) {
663 LockGuard guard{this->lock_};
664 // Public cancel path uses default find_first=false to cancel ALL matches because
665 // DelayAction parallel mode (skip_cancel=true) can create multiple items with the same key.
666 return this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type);
667}
668
669// Helper to cancel matching items - must be called with lock held.
670// When find_first=true, stops after the first match and exits across containers
671// (used by set_timer_common_ where cancel-before-add guarantees at most one match).
672// When find_first=false, cancels ALL matches across all containers (needed for
673// public cancel path where DelayAction parallel mode can create duplicates).
674// name_type determines matching: STATIC_STRING uses static_name, others use hash_or_id
675size_t Scheduler::mark_matching_items_removed_slow_locked_(std::vector<SchedulerItem *> &container,
676 Component *component, NameType name_type,
677 const char *static_name, uint32_t hash_or_id,
678 SchedulerItem::Type type, bool find_first) {
679 size_t count = 0;
680 for (auto *item : container) {
681 if (this->matches_item_locked_(item, component, name_type, static_name, hash_or_id, type)) {
682 this->set_item_removed_(item, true);
683 if (find_first)
684 return 1;
685 count++;
686 }
687 }
688 return count;
689}
690
691bool HOT Scheduler::cancel_item_locked_(Component *component, NameType name_type, const char *static_name,
692 uint32_t hash_or_id, SchedulerItem::Type type, bool find_first) {
693 // Early return if static string name is invalid
694 if (name_type == NameType::STATIC_STRING && static_name == nullptr) {
695 return false;
696 }
697
698 size_t total_cancelled = 0;
699
700#ifndef ESPHOME_THREAD_SINGLE
701 // Mark items in defer queue as cancelled (they'll be skipped when processed)
702 if (type == SchedulerItem::TIMEOUT) {
703 total_cancelled += this->mark_matching_items_removed_locked_(this->defer_queue_, component, name_type, static_name,
704 hash_or_id, type, find_first);
705 if (find_first && total_cancelled > 0)
706 return true;
707 }
708#endif /* not ESPHOME_THREAD_SINGLE */
709
710 // Cancel items in the main heap
711 // We only mark items for removal here - never recycle directly.
712 // The main loop may be executing an item's callback right now, and recycling
713 // would destroy the callback while it's running (use-after-free).
714 // Only the main loop in call() should recycle items after execution completes.
715 {
716 size_t heap_cancelled = this->mark_matching_items_removed_locked_(this->items_, component, name_type, static_name,
717 hash_or_id, type, find_first);
718 total_cancelled += heap_cancelled;
719 this->to_remove_add_locked_(heap_cancelled);
720 if (find_first && total_cancelled > 0)
721 return true;
722 }
723
724 // Cancel items in to_add_
725 total_cancelled += this->mark_matching_items_removed_locked_(this->to_add_, component, name_type, static_name,
726 hash_or_id, type, find_first);
727
728 return total_cancelled > 0;
729}
730
731bool HOT Scheduler::SchedulerItem::cmp(SchedulerItem *a, SchedulerItem *b) {
732 // High bits are almost always equal (change only on 32-bit rollover ~49 days)
733 // Optimize for common case: check low bits first when high bits are equal
734 return (a->next_execution_high_ == b->next_execution_high_) ? (a->next_execution_low_ > b->next_execution_low_)
735 : (a->next_execution_high_ > b->next_execution_high_);
736}
737
738// Recycle a SchedulerItem back to the freelist for reuse.
739// IMPORTANT: Caller must hold the scheduler lock.
740void Scheduler::recycle_item_main_loop_(SchedulerItem *item) {
741 if (item == nullptr)
742 return;
743
744 item->callback = nullptr; // release captured resources
745 item->next_free = this->scheduler_item_pool_head_;
746 this->scheduler_item_pool_head_ = item;
747 this->scheduler_item_pool_size_++;
748#ifdef ESPHOME_DEBUG_SCHEDULER
749 ESP_LOGD(TAG, "Recycled item to pool (pool size now: %zu)", this->scheduler_item_pool_size_);
750#endif
751}
752
753// Shrink a SchedulerItem* vector's capacity to its current size.
754// std::vector::shrink_to_fit() is non-binding and our toolchain ignores it; the classic
755// swap-with-copy idiom (std::vector<T>(other).swap(other)) instantiates the iterator-range
756// constructor which pulls in std::__throw_bad_array_new_length and ~120 B of related
757// stdlib RTTI/typeinfo. Build into a temp via reserve + push_back instead, then move-assign:
758// reserve uses operator new (throws bad_alloc, already linked) and push_back without growth
759// is the noexcept tail path. Move-assign just swaps pointers.
760// Out-of-line + noinline so the callers in trim_freelist() share one body.
761void __attribute__((noinline)) Scheduler::shrink_scheduler_vector_(std::vector<SchedulerItem *> *v) {
762 if (v->capacity() == v->size())
763 return; // already exact, common after a quiet period
764 std::vector<SchedulerItem *> tmp;
765 tmp.reserve(v->size());
766 for (SchedulerItem *p : *v)
767 tmp.push_back(p);
768 *v = std::move(tmp);
769}
770
771void Scheduler::trim_freelist() {
772 LockGuard guard{this->lock_};
773 SchedulerItem *item = this->scheduler_item_pool_head_;
774 size_t freed = 0;
775 while (item != nullptr) {
776 SchedulerItem *next = item->next_free;
777 delete item;
778#ifdef ESPHOME_DEBUG_SCHEDULER
779 this->debug_live_items_--;
780#endif
781 item = next;
782 freed++;
783 }
784 this->scheduler_item_pool_head_ = nullptr;
785 this->scheduler_item_pool_size_ = 0;
786
787 // items_/to_add_/defer_queue_ retain their boot-peak vector capacity (vector grows
788 // by doubling and otherwise keeps the peak). Reclaim that slack as well.
789 shrink_scheduler_vector_(&this->items_);
790 shrink_scheduler_vector_(&this->to_add_);
791#ifndef ESPHOME_THREAD_SINGLE
792 shrink_scheduler_vector_(&this->defer_queue_);
793#endif
794
795#ifdef ESPHOME_DEBUG_SCHEDULER
796 ESP_LOGD(TAG, "Freelist trimmed (%zu items freed)", freed);
797#else
798 (void) freed;
799#endif
800}
801
802#ifdef ESPHOME_DEBUG_SCHEDULER
803void Scheduler::debug_log_timer_(const SchedulerItem *item, NameType name_type, const char *static_name,
804 uint32_t hash_or_id, uint32_t delay, uint64_t now) {
805 // Validate static strings in debug mode
806 if (name_type == NameType::STATIC_STRING && static_name != nullptr) {
807 validate_static_string(static_name);
808 }
809
810 // Debug logging
811 SchedulerNameLog name_log;
812 const char *type_str = LOG_STR_ARG(item->get_type_str());
813 if (item->type == SchedulerItem::TIMEOUT) {
814 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
815 name_log.format(name_type, static_name, hash_or_id), type_str, delay);
816 } else {
817 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ", offset=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
818 name_log.format(name_type, static_name, hash_or_id), type_str, delay,
819 static_cast<uint32_t>(item->get_next_execution() - now));
820 }
821}
822#endif /* ESPHOME_DEBUG_SCHEDULER */
823
824// Pop from freelist or allocate. IMPORTANT: caller must hold the lock and must overwrite
825// `item->component` before releasing it -- the popped slot still holds the freelist link.
826Scheduler::SchedulerItem *Scheduler::get_item_from_pool_locked_() {
827 if (this->scheduler_item_pool_head_ != nullptr) {
828 SchedulerItem *item = this->scheduler_item_pool_head_;
829 this->scheduler_item_pool_head_ = item->next_free;
830 this->scheduler_item_pool_size_--;
831#ifdef ESPHOME_DEBUG_SCHEDULER
832 ESP_LOGD(TAG, "Reused item from pool (pool size now: %zu)", this->scheduler_item_pool_size_);
833#endif
834 return item;
835 }
836#ifdef ESPHOME_DEBUG_SCHEDULER
837 ESP_LOGD(TAG, "Allocated new item (pool empty)");
838#endif
839 auto *item = new SchedulerItem();
840#ifdef ESPHOME_DEBUG_SCHEDULER
841 this->debug_live_items_++;
842#endif
843 return item;
844}
845
846#ifdef ESPHOME_DEBUG_SCHEDULER
847bool Scheduler::debug_verify_no_leak_() const {
848 // Invariant: every live SchedulerItem must be in exactly one container.
849 // debug_live_items_ tracks allocations minus deletions.
850 size_t accounted = this->items_.size() + this->to_add_.size() + this->scheduler_item_pool_size_;
851#ifndef ESPHOME_THREAD_SINGLE
852 accounted += this->defer_queue_.size();
853#endif
854 if (accounted != this->debug_live_items_) {
855 ESP_LOGE(TAG,
856 "SCHEDULER LEAK DETECTED: live=%" PRIu32 " but accounted=%" PRIu32 " (items=%" PRIu32 " to_add=%" PRIu32
857 " pool=%" PRIu32
858#ifndef ESPHOME_THREAD_SINGLE
859 " defer=%" PRIu32
860#endif
861 ")",
862 static_cast<uint32_t>(this->debug_live_items_), static_cast<uint32_t>(accounted),
863 static_cast<uint32_t>(this->items_.size()), static_cast<uint32_t>(this->to_add_.size()),
864 static_cast<uint32_t>(this->scheduler_item_pool_size_)
865#ifndef ESPHOME_THREAD_SINGLE
866 ,
867 static_cast<uint32_t>(this->defer_queue_.size())
868#endif
869 );
870 assert(false);
871 return false;
872 }
873 return true;
874}
875#endif
876
877} // namespace esphome
void ESPHOME_ALWAYS_INLINE feed_wdt_with_time(uint32_t time)
Feed the task watchdog, hot entry.
const LogString * get_component_log_str() const ESPHOME_ALWAYS_INLINE
Get the integration where this component was declared as a LogString for logging.
Definition component.h:332
struct @66::@67 __attribute__
Wake the main loop task from an ISR. ISR-safe.
Definition main_task.h:45
const Component * component
Definition component.cpp:34
uint8_t type
NameCopy * next
unsigned count
Definition gif.cpp:51
uint32_t buffer
Definition gif.cpp:50
const char * format
ESPHOME_LOG_TAG(TAG, CRASH_LOG_TAG)
static float float b
void wake_scheduler_threadsafe()
uint64_t millis_64()
Definition hal.cpp:29
uint32_t random_uint32()
Return a random 32-bit unsigned integer.
Definition helpers.cpp:12
void HOT delay(uint32_t ms)
Definition hal.cpp:85
Application App
Global storage of Application pointer - only one Application can exist.
constexpr uint32_t SCHEDULER_DONT_RUN
Definition component.h:63
static void uint32_t
uint8_t end[39]
Definition sun_gtil2.cpp:17