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| | NextionSwitch (NextionBase *nextion) |
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| void | update () override |
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| void | update_component () override |
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| void | process_bool (const std::string &variable_name, bool on) override |
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| void | set_state (bool state) override |
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| void | set_state (bool state, bool publish) override |
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| void | set_state (bool state, bool publish, bool send_to_nextion) override |
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| void | send_state_to_nextion () override |
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| NextionQueueType | get_queue_type () override |
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| void | set_state_from_string (const std::string &state_value, bool publish, bool send_to_nextion) override |
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| void | set_state_from_int (int state_value, bool publish, bool send_to_nextion) override |
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| void | update_component_settings () override |
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| void | update_component_settings (bool force_update) override |
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| void | set_background_color (Color bco) |
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| void | set_background_pressed_color (Color bco2) |
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| void | set_foreground_color (Color pco) |
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| void | set_foreground_pressed_color (Color pco2) |
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| void | set_font_id (uint8_t font_id) |
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| void | set_visible (bool visible) |
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| virtual | ~NextionComponentBase ()=default |
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| void | set_variable_name (const std::string &variable_name, const std::string &variable_name_to_send="") |
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| virtual void | process_sensor (const std::string &variable_name, int state) |
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| virtual void | process_touch (uint8_t page_id, uint8_t component_id, bool on) |
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| virtual void | process_text (const std::string &variable_name, const std::string &text_value) |
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| virtual void | set_state (float state) |
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| virtual void | set_state (float state, bool publish) |
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| virtual void | set_state (float state, bool publish, bool send_to_nextion) |
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| virtual void | set_state (const std::string &state) |
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| virtual void | set_state (const std::string &state, bool publish) |
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| virtual void | set_state (const std::string &state, bool publish, bool send_to_nextion) |
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| uint8_t | get_component_id () |
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| void | set_component_id (uint8_t component_id) |
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| uint8_t | get_wave_channel_id () |
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| void | set_wave_channel_id (uint8_t wave_chan_id) |
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| std::vector< uint8_t > | get_wave_buffer () |
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| size_t | get_wave_buffer_size () |
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| void | clear_wave_buffer (size_t buffer_sent) |
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| std::string | get_variable_name () |
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| std::string | get_variable_name_to_send () |
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| virtual std::string | get_queue_type_string () |
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| bool | get_needs_to_send_update () |
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| uint8_t | get_wave_chan_id () |
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| void | set_wave_max_length (int wave_max_length) |
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| | Switch () |
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| void | publish_state (bool state) |
| | Publish a state to the front-end from the back-end.
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| void | control (bool target_state) |
| | Control this switch using a boolean state value.
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| void | turn_on () |
| | Turn this switch on.
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| void | turn_off () |
| | Turn this switch off.
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| void | toggle () |
| | Toggle this switch.
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| void | set_inverted (bool inverted) |
| | Set whether the state should be treated as inverted.
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| void | add_on_state_callback (std::function< void(bool)> &&callback) |
| | Set callback for state changes.
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| optional< bool > | get_initial_state () |
| | Returns the initial state of the switch, as persisted previously, or empty if never persisted.
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| optional< bool > | get_initial_state_with_restore_mode () |
| | Returns the initial state of the switch, after applying restore mode rules.
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| virtual bool | assumed_state () |
| | Return whether this switch uses an assumed state - i.e.
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| bool | is_inverted () const |
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| void | set_restore_mode (SwitchRestoreMode restore_mode) |
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| const StringRef & | get_name () const |
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| void | set_name (const char *name) |
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| bool | has_own_name () const |
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| std::string | get_object_id () const |
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| void | set_object_id (const char *object_id) |
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| uint32_t | get_object_id_hash () |
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| bool | is_internal () const |
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| void | set_internal (bool internal) |
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| bool | is_disabled_by_default () const |
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| void | set_disabled_by_default (bool disabled_by_default) |
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| EntityCategory | get_entity_category () const |
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| void | set_entity_category (EntityCategory entity_category) |
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| ESPDEPRECATED("Use get_icon_ref() instead for better performance (avoids string copy). Will be removed in ESPHome 2026.5.0", "2025.11.0") std void | set_icon (const char *icon) |
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| StringRef | get_icon_ref () const |
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| uint32_t | get_device_id () const |
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| void | set_device (Device *device) |
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| bool | has_state () const |
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| void | set_has_state (bool state) |
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| uint32_t | get_preference_hash () |
| | Get a unique hash for storing preferences/settings for this entity.
|
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| ESPDEPRECATED("Use get_device_class_ref() instead for better performance (avoids string copy). Will be removed in " "ESPHome 2026.5.0", "2025.11.0") std void | set_device_class (const char *device_class) |
| | Get the device class, using the manual override if set.
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| StringRef | get_device_class_ref () const |
| | Get the device class as StringRef.
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| | PollingComponent () |
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| | PollingComponent (uint32_t update_interval) |
| | Initialize this polling component with the given update interval in ms.
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| virtual void | set_update_interval (uint32_t update_interval) |
| | Manually set the update interval in ms for this polling object.
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| void | call_setup () override |
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| virtual uint32_t | get_update_interval () const |
| | Get the update interval in ms of this sensor.
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| void | start_poller () |
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| void | stop_poller () |
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| virtual void | setup () |
| | Where the component's initialization should happen.
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| virtual void | loop () |
| | This method will be called repeatedly.
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| virtual void | dump_config () |
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| virtual float | get_setup_priority () const |
| | priority of setup().
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| float | get_actual_setup_priority () const |
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| void | set_setup_priority (float priority) |
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| virtual float | get_loop_priority () const |
| | priority of loop().
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| void | call () |
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| virtual void | on_shutdown () |
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| virtual void | on_safe_shutdown () |
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| virtual bool | teardown () |
| | Called during teardown to allow component to gracefully finish operations.
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| virtual void | on_powerdown () |
| | Called after teardown is complete to power down hardware.
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| uint8_t | get_component_state () const |
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| void | reset_to_construction_state () |
| | Reset this component back to the construction state to allow setup to run again.
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| bool | is_in_loop_state () const |
| | Check if this component has completed setup and is in the loop state.
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| bool | is_idle () const |
| | Check if this component is idle.
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| virtual void | mark_failed () |
| | Mark this component as failed.
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| void | mark_failed (const char *message) |
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| void | disable_loop () |
| | Disable this component's loop.
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| void | enable_loop () |
| | Enable this component's loop.
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| void | enable_loop_soon_any_context () |
| | Thread and ISR-safe version of enable_loop() that can be called from any context.
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| bool | is_failed () const |
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| bool | is_ready () const |
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| virtual bool | can_proceed () |
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| bool | status_has_warning () const |
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| bool | status_has_error () const |
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| void | status_set_warning (const char *message=nullptr) |
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| void | status_set_warning (const LogString *message) |
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| void | status_set_error (const char *message=nullptr) |
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| void | status_clear_warning () |
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| void | status_clear_error () |
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| void | status_momentary_warning (const std::string &name, uint32_t length=5000) |
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| void | status_momentary_error (const std::string &name, uint32_t length=5000) |
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| bool | has_overridden_loop () const |
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| void | set_component_source (const LogString *source) |
| | Set where this component was loaded from for some debug messages.
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| const LogString * | get_component_log_str () const |
| | Get the integration where this component was declared as a LogString for logging.
|
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| bool | should_warn_of_blocking (uint32_t blocking_time) |
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| void | write_state (bool state) override |
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| | NextionComponent () |
| | Constructor initializes component state with visible=true (default state)
|
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| StringRef | get_object_id_ref_for_api_ () const |
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| void | calc_object_id_ () |
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| bool | is_object_id_dynamic_ () const |
| | Check if the object_id is dynamic (changes with MAC suffix)
|
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| virtual void | call_loop () |
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| virtual void | call_dump_config () |
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| void | set_component_state_ (uint8_t state) |
| | Helper to set component state (clears state bits and sets new state)
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| void | set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a unique name.
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| void | set_interval (const char *name, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a const char* name.
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| void | set_interval (uint32_t interval, std::function< void()> &&f) |
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| bool | cancel_interval (const std::string &name) |
| | Cancel an interval function.
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| bool | cancel_interval (const char *name) |
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| void | set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
| | Set an retry function with a unique name.
|
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| void | set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
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| bool | cancel_retry (const std::string &name) |
| | Cancel a retry function.
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| void | set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a unique name.
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| void | set_timeout (const char *name, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a const char* name.
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| void | set_timeout (uint32_t timeout, std::function< void()> &&f) |
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| bool | cancel_timeout (const std::string &name) |
| | Cancel a timeout function.
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| bool | cancel_timeout (const char *name) |
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| void | defer (const std::string &name, std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| void | defer (const char *name, std::function< void()> &&f) |
| | Defer a callback to the next loop() call with a const char* name.
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| void | defer (std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| bool | cancel_defer (const std::string &name) |
| | Cancel a defer callback using the specified name, name must not be empty.
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Definition at line 11 of file nextion_switch.h.