ESPHome 2026.1.0-dev
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template_valve.h
Go to the documentation of this file.
1#pragma once
2
7
8namespace esphome::template_ {
9
15
16class TemplateValve final : public valve::Valve, public Component {
17 public:
19
20 template<typename F> void set_state_lambda(F &&f) { this->state_f_.set(std::forward<F>(f)); }
26 void set_optimistic(bool optimistic);
27 void set_assumed_state(bool assumed_state);
28 void set_has_stop(bool has_stop);
29 void set_has_position(bool has_position);
30 void set_has_toggle(bool has_toggle);
31 void set_restore_mode(TemplateValveRestoreMode restore_mode) { restore_mode_ = restore_mode; }
32
33 void setup() override;
34 void loop() override;
35 void dump_config() override;
36
37 float get_setup_priority() const override;
38
39 protected:
40 void control(const valve::ValveCall &call) override;
42 void stop_prev_trigger_();
43
46 bool assumed_state_{false};
47 bool optimistic_{false};
50 bool has_stop_{false};
51 bool has_toggle_{false};
56 bool has_position_{false};
57};
58
59} // namespace esphome::template_
Lightweight wrapper for template platform lambdas (stateless function pointers only).
void set(optional< T >(*f)(Args...))
Set the lambda function pointer.
void set_restore_mode(TemplateValveRestoreMode restore_mode)
void set_optimistic(bool optimistic)
float get_setup_priority() const override
void set_has_position(bool has_position)
void set_assumed_state(bool assumed_state)
TemplateLambda< float > state_f_
valve::ValveTraits get_traits() override
void control(const valve::ValveCall &call) override
TemplateValveRestoreMode restore_mode_
Trigger< float > * get_position_trigger() const
Base class for all valve devices.
Definition valve.h:106