ESPHome 2025.12.0-dev
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esphome::script::ScriptWaitAction< C, Ts > Class Template Reference

Wait for a script to finish before continuing. More...

#include <script.h>

Inheritance diagram for esphome::script::ScriptWaitAction< C, Ts >:
esphome::Action< Ts... > esphome::Component

Public Member Functions

 ScriptWaitAction (C *script)
 
void setup () override
 
void play_complex (const Ts &...x) override
 
void loop () override
 
void play (const Ts &...x) override
 
void stop () override
 
- Public Member Functions inherited from esphome::Action< Ts... >
virtual void stop_complex ()
 
virtual bool is_running ()
 Check if this or any of the following actions are currently running.
 
int num_running_total ()
 The total number of actions that are currently running in this plus any of the following actions in the chain.
 
- Public Member Functions inherited from esphome::Component
virtual void dump_config ()
 
virtual float get_setup_priority () const
 priority of setup().
 
float get_actual_setup_priority () const
 
void set_setup_priority (float priority)
 
virtual float get_loop_priority () const
 priority of loop().
 
void call ()
 
virtual void on_shutdown ()
 
virtual void on_safe_shutdown ()
 
virtual bool teardown ()
 Called during teardown to allow component to gracefully finish operations.
 
virtual void on_powerdown ()
 Called after teardown is complete to power down hardware.
 
uint8_t get_component_state () const
 
void reset_to_construction_state ()
 Reset this component back to the construction state to allow setup to run again.
 
bool is_in_loop_state () const
 Check if this component has completed setup and is in the loop state.
 
bool is_idle () const
 Check if this component is idle.
 
virtual void mark_failed ()
 Mark this component as failed.
 
void mark_failed (const char *message)
 
void disable_loop ()
 Disable this component's loop.
 
void enable_loop ()
 Enable this component's loop.
 
void enable_loop_soon_any_context ()
 Thread and ISR-safe version of enable_loop() that can be called from any context.
 
bool is_failed () const
 
bool is_ready () const
 
virtual bool can_proceed ()
 
bool status_has_warning () const
 
bool status_has_error () const
 
void status_set_warning (const char *message=nullptr)
 
void status_set_warning (const LogString *message)
 
void status_set_error (const char *message=nullptr)
 
void status_clear_warning ()
 
void status_clear_error ()
 
void status_momentary_warning (const std::string &name, uint32_t length=5000)
 
void status_momentary_error (const std::string &name, uint32_t length=5000)
 
bool has_overridden_loop () const
 
void set_component_source (const LogString *source)
 Set where this component was loaded from for some debug messages.
 
const LogString * get_component_log_str () const
 Get the integration where this component was declared as a LogString for logging.
 
bool should_warn_of_blocking (uint32_t blocking_time)
 

Protected Member Functions

template<int... S>
void play_next_tuple_ (const std::tuple< Ts... > &tuple, seq< S... >)
 
- Protected Member Functions inherited from esphome::Action< Ts... >
void play_next_ (const Ts &...x)
 
void play_next_tuple_ (const std::tuple< Ts... > &tuple, seq< S... >)
 
void play_next_tuple_ (const std::tuple< Ts... > &tuple)
 
void stop_next_ ()
 
bool is_running_next_ ()
 
- Protected Member Functions inherited from esphome::Component
virtual void call_loop ()
 
virtual void call_setup ()
 
virtual void call_dump_config ()
 
void set_component_state_ (uint8_t state)
 Helper to set component state (clears state bits and sets new state)
 
void set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f)
 Set an interval function with a unique name.
 
void set_interval (const char *name, uint32_t interval, std::function< void()> &&f)
 Set an interval function with a const char* name.
 
void set_interval (uint32_t interval, std::function< void()> &&f)
 
bool cancel_interval (const std::string &name)
 Cancel an interval function.
 
bool cancel_interval (const char *name)
 
void set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f)
 Set an retry function with a unique name.
 
void set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f)
 
bool cancel_retry (const std::string &name)
 Cancel a retry function.
 
void set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f)
 Set a timeout function with a unique name.
 
void set_timeout (const char *name, uint32_t timeout, std::function< void()> &&f)
 Set a timeout function with a const char* name.
 
void set_timeout (uint32_t timeout, std::function< void()> &&f)
 
bool cancel_timeout (const std::string &name)
 Cancel a timeout function.
 
bool cancel_timeout (const char *name)
 
void defer (const std::string &name, std::function< void()> &&f)
 Defer a callback to the next loop() call.
 
void defer (const char *name, std::function< void()> &&f)
 Defer a callback to the next loop() call with a const char* name.
 
void defer (std::function< void()> &&f)
 Defer a callback to the next loop() call.
 
bool cancel_defer (const std::string &name)
 Cancel a defer callback using the specified name, name must not be empty.
 

Protected Attributes

C * script_
 
std::forward_list< std::tuple< Ts... > > param_queue_
 
- Protected Attributes inherited from esphome::Action< Ts... >
friend ActionList< Ts... >
 
Action< Ts... > * next_
 
int num_running_
 The number of instances of this sequence in the list of actions that is currently being executed.
 
- Protected Attributes inherited from esphome::Component
const LogString * component_source_ {nullptr}
 
uint16_t warn_if_blocking_over_ {WARN_IF_BLOCKING_OVER_MS}
 Warn if blocked for this many ms (max 65.5s)
 
uint8_t component_state_ {0x00}
 State of this component - each bit has a purpose: Bits 0-2: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED, 0x04=LOOP_DONE) Bit 3: STATUS_LED_WARNING Bit 4: STATUS_LED_ERROR Bits 5-7: Unused - reserved for future expansion.
 
volatile bool pending_enable_loop_ {false}
 ISR-safe flag for enable_loop_soon_any_context.
 

Detailed Description

template<class C, typename... Ts>
class esphome::script::ScriptWaitAction< C, Ts >

Wait for a script to finish before continuing.

Uses queue-based storage to safely handle concurrent executions. While concurrent execution from the same trigger is uncommon, it's possible (e.g., rapid button presses, high-frequency sensor updates), so we use queue-based storage for correctness.

Definition at line 275 of file script.h.

Constructor & Destructor Documentation

◆ ScriptWaitAction()

template<class C , typename... Ts>
esphome::script::ScriptWaitAction< C, Ts >::ScriptWaitAction ( C * script)
inline

Definition at line 277 of file script.h.

Member Function Documentation

◆ loop()

template<class C , typename... Ts>
void esphome::script::ScriptWaitAction< C, Ts >::loop ( )
inlineoverridevirtual

Reimplemented from esphome::Component.

Definition at line 299 of file script.h.

◆ play()

template<class C , typename... Ts>
void esphome::script::ScriptWaitAction< C, Ts >::play ( const Ts &... x)
inlineoverridevirtual

Implements esphome::Action< Ts... >.

Definition at line 315 of file script.h.

◆ play_complex()

template<class C , typename... Ts>
void esphome::script::ScriptWaitAction< C, Ts >::play_complex ( const Ts &... x)
inlineoverridevirtual

Reimplemented from esphome::Action< Ts... >.

Definition at line 284 of file script.h.

◆ play_next_tuple_()

template<class C , typename... Ts>
template<int... S>
void esphome::script::ScriptWaitAction< C, Ts >::play_next_tuple_ ( const std::tuple< Ts... > & tuple,
seq< S... >  )
inlineprotected

Definition at line 324 of file script.h.

◆ setup()

template<class C , typename... Ts>
void esphome::script::ScriptWaitAction< C, Ts >::setup ( )
inlineoverridevirtual

Reimplemented from esphome::Component.

Definition at line 279 of file script.h.

◆ stop()

template<class C , typename... Ts>
void esphome::script::ScriptWaitAction< C, Ts >::stop ( )
inlineoverridevirtual

Reimplemented from esphome::Action< Ts... >.

Definition at line 318 of file script.h.

Field Documentation

◆ param_queue_

template<class C , typename... Ts>
std::forward_list<std::tuple<Ts...> > esphome::script::ScriptWaitAction< C, Ts >::param_queue_
protected

Definition at line 329 of file script.h.

◆ script_

template<class C , typename... Ts>
C* esphome::script::ScriptWaitAction< C, Ts >::script_
protected

Definition at line 328 of file script.h.


The documentation for this class was generated from the following file: