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| | LvglComponent (std::vector< display::Display * > displays, float buffer_frac, bool full_refresh, int draw_rounding, bool resume_on_input) |
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| float | get_setup_priority () const override |
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| void | setup () override |
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| void | update () override |
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| void | loop () override |
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| void | add_on_idle_callback (std::function< void(uint32_t)> &&callback) |
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| void | dump_config () override |
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| lv_disp_t * | get_disp () |
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| lv_obj_t * | get_scr_act () |
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| void | set_paused (bool paused, bool show_snow) |
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| bool | is_paused () const |
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| void | maybe_wakeup () |
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| void | add_page (LvPageType *page) |
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| void | show_page (size_t index, lv_scr_load_anim_t anim, uint32_t time) |
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| void | show_next_page (lv_scr_load_anim_t anim, uint32_t time) |
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| void | show_prev_page (lv_scr_load_anim_t anim, uint32_t time) |
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| void | set_page_wrap (bool wrap) |
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| size_t | get_current_page () const |
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| void | set_focus_mark (lv_group_t *group) |
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| void | restore_focus_mark (lv_group_t *group) |
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| void | set_pause_trigger (Trigger<> *trigger) |
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| void | set_resume_trigger (Trigger<> *trigger) |
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| void | set_draw_start_trigger (Trigger<> *trigger) |
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| void | set_draw_end_trigger (Trigger<> *trigger) |
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| | PollingComponent () |
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| | PollingComponent (uint32_t update_interval) |
| | Initialize this polling component with the given update interval in ms.
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| virtual void | set_update_interval (uint32_t update_interval) |
| | Manually set the update interval in ms for this polling object.
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| void | call_setup () override |
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| virtual uint32_t | get_update_interval () const |
| | Get the update interval in ms of this sensor.
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| void | start_poller () |
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| void | stop_poller () |
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| float | get_actual_setup_priority () const |
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| void | set_setup_priority (float priority) |
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| virtual float | get_loop_priority () const |
| | priority of loop().
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| void | call () |
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| virtual void | on_shutdown () |
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| virtual void | on_safe_shutdown () |
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| virtual bool | teardown () |
| | Called during teardown to allow component to gracefully finish operations.
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| virtual void | on_powerdown () |
| | Called after teardown is complete to power down hardware.
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| uint8_t | get_component_state () const |
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| void | reset_to_construction_state () |
| | Reset this component back to the construction state to allow setup to run again.
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| bool | is_in_loop_state () const |
| | Check if this component has completed setup and is in the loop state.
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| bool | is_idle () const |
| | Check if this component is idle.
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| virtual void | mark_failed () |
| | Mark this component as failed.
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| void | mark_failed (const char *message) |
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| void | disable_loop () |
| | Disable this component's loop.
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| void | enable_loop () |
| | Enable this component's loop.
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| void | enable_loop_soon_any_context () |
| | Thread and ISR-safe version of enable_loop() that can be called from any context.
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| bool | is_failed () const |
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| bool | is_ready () const |
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| virtual bool | can_proceed () |
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| bool | status_has_warning () const |
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| bool | status_has_error () const |
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| void | status_set_warning (const char *message=nullptr) |
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| void | status_set_warning (const LogString *message) |
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| void | status_set_error (const char *message=nullptr) |
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| void | status_clear_warning () |
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| void | status_clear_error () |
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| void | status_momentary_warning (const std::string &name, uint32_t length=5000) |
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| void | status_momentary_error (const std::string &name, uint32_t length=5000) |
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| bool | has_overridden_loop () const |
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| void | set_component_source (const LogString *source) |
| | Set where this component was loaded from for some debug messages.
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| const LogString * | get_component_log_str () const |
| | Get the integration where this component was declared as a LogString for logging.
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| bool | should_warn_of_blocking (uint32_t blocking_time) |
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| static void | static_flush_cb (lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) |
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| static void | monitor_cb (lv_disp_drv_t *disp_drv, uint32_t time, uint32_t px) |
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| static void | render_start_cb (lv_disp_drv_t *disp_drv) |
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| static void | esphome_lvgl_init () |
| | Initialize the LVGL library and register custom events.
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| static void | add_event_cb (lv_obj_t *obj, event_callback_t callback, lv_event_code_t event) |
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| static void | add_event_cb (lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2) |
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| static void | add_event_cb (lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2, lv_event_code_t event3) |
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| void | draw_start_ () const |
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| void | draw_end_ () const |
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| void | write_random_ () |
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| void | draw_buffer_ (const lv_area_t *area, lv_color_t *ptr) |
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| void | flush_cb_ (lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) |
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| virtual void | call_loop () |
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| virtual void | call_dump_config () |
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| void | set_component_state_ (uint8_t state) |
| | Helper to set component state (clears state bits and sets new state)
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| void | set_interval (const std::string &name, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a unique name.
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| void | set_interval (const char *name, uint32_t interval, std::function< void()> &&f) |
| | Set an interval function with a const char* name.
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| void | set_interval (uint32_t interval, std::function< void()> &&f) |
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| bool | cancel_interval (const std::string &name) |
| | Cancel an interval function.
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| bool | cancel_interval (const char *name) |
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| void | set_retry (const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
| | Set an retry function with a unique name.
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| void | set_retry (uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f) |
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| bool | cancel_retry (const std::string &name) |
| | Cancel a retry function.
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| void | set_timeout (const std::string &name, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a unique name.
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| void | set_timeout (const char *name, uint32_t timeout, std::function< void()> &&f) |
| | Set a timeout function with a const char* name.
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| void | set_timeout (uint32_t timeout, std::function< void()> &&f) |
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| bool | cancel_timeout (const std::string &name) |
| | Cancel a timeout function.
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| bool | cancel_timeout (const char *name) |
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| void | defer (const std::string &name, std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| void | defer (const char *name, std::function< void()> &&f) |
| | Defer a callback to the next loop() call with a const char* name.
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| void | defer (std::function< void()> &&f) |
| | Defer a callback to the next loop() call.
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| bool | cancel_defer (const std::string &name) |
| | Cancel a defer callback using the specified name, name must not be empty.
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| |
Component for rendering LVGL.
This component renders LVGL widgets on a display. Some initialisation must be done in the constructor since LVGL needs to be initialised before any widgets can be created.
- Parameters
-
| displays | a list of displays to render onto. All displays must have the same resolution. |
| buffer_frac | the fraction of the display resolution to use for the LVGL draw buffer. A higher value will make animations smoother but also increase memory usage. |
| full_refresh | if true, the display will be fully refreshed on every frame. If false, only changed areas will be updated. |
| draw_rounding | the rounding to use when drawing. A value of 1 will draw without any rounding, a value of 2 will round to the nearest multiple of 2, and so on. |
| resume_on_input | if true, this component will resume rendering when the user presses a key or clicks on the screen. |
Definition at line 159 of file lvgl_esphome.h.