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ESPHome 2025.12.0-dev
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Simple continuation action that calls play_next_ on a parent action. More...
#include <base_automation.h>
Public Member Functions | |
| ContinuationAction (Action< Ts... > *parent) | |
| void | play (const Ts &...x) override |
Public Member Functions inherited from esphome::Action< Ts... > | |
| virtual void | play_complex (const Ts &...x) |
| virtual void | stop_complex () |
| virtual bool | is_running () |
| Check if this or any of the following actions are currently running. | |
| int | num_running_total () |
| The total number of actions that are currently running in this plus any of the following actions in the chain. | |
Protected Attributes | |
| Action< Ts... > * | parent_ |
Protected Attributes inherited from esphome::Action< Ts... > | |
| friend | ActionList< Ts... > |
| Action< Ts... > * | next_ |
| int | num_running_ |
| The number of instances of this sequence in the list of actions that is currently being executed. | |
Additional Inherited Members | |
Protected Member Functions inherited from esphome::Action< Ts... > | |
| void | play_next_ (const Ts &...x) |
| void | play_next_tuple_ (const std::tuple< Ts... > &tuple, seq< S... >) |
| void | play_next_tuple_ (const std::tuple< Ts... > &tuple) |
| virtual void | stop () |
| void | stop_next_ () |
| bool | is_running_next_ () |
Simple continuation action that calls play_next_ on a parent action.
Used internally by IfAction, WhileAction, RepeatAction, etc. to chain actions. Memory: 4-8 bytes (parent pointer) vs 40 bytes (LambdaAction with std::function).
Definition at line 228 of file base_automation.h.
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inlineexplicit |
Definition at line 230 of file base_automation.h.
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inlineoverridevirtual |
Implements esphome::Action< Ts... >.
Definition at line 232 of file base_automation.h.
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protected |
Definition at line 235 of file base_automation.h.